Implement of DestructionSpell 4
Source Pathfinder Dark Archive (Remastered)
Traditions Divine, Occult
Cast

Range 30 feet
Target 1 enemy, and 1 weapon that is either unattended or wielded by you or a willing ally
Duration 1 minute
Saving Throw Will
You solemnly declare that the target weapon will bring death to a foe, implanting an irrational fear of the weapon into the target enemy's mind. This link echoes at the forefront of the enemy's mind, forming a looming sense of omnipresent dread. The effect is based on the target enemy's Will save.
Critical Success The target enemy is unaffected.
Success The target weapon deals an additional 2d6 mental damage the first time it hits the target enemy before the end of the spell's duration.
Failure The target weapon deals an additional 2d6 persistent,mental damage to the target enemy. If the enemy is critically hit by the weapon, the enemy is Doomed 1 for as long as it takes this persistent mental damage.
Critical Failure The target weapon deals an additional 4d6 persistent,mental damage to the target enemy. If the enemy is critically hit by the weapon, the enemy is doomed 1.
Heightened (+2) Increase the mental damage by 1d6 on a success, and increase the persistent mental damage by 1d6 on a failure or by 2d6 on a critical failure.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
EmotionThis effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.
FearFear effects evoke the emotion of fear. Effects with this trait always have the mental and emotion traits as well.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.