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Palm-Held SunSpell 2


AuraConcentrateLightManipulateVitality
Source Pathfinder Impossible Magic
Traditions Divine
Cast Two Actions
Duration 1 minute
Saving Throw Fortitude

You open a rift into Creation's Forge, igniting it into a miniature star that blazes with mighty light. You shed bright light in a 30-foot emanation (and dim light to the next 30 feet). When you Cast or Sustain the spell, each creature with void healing in the aura takes 1 vitality damage, and any creature in the aura with a particular vulnerability to sunlight becomes Slowed 1 for 1 round unless it succeeds at a Fortitude save. After a creature in the aura loses HP due to fire damage from any source, it takes 1 vitality damage.

Spell Effect: Palm-Held Sun


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Aura

An aura is an emanation that continually ebbs out from you, affecting creatures within a certain radius. Aura can also refer to the magical signature of an item.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Light

Light effects overcome non-magical darkness in the area, and can counteract magical darkness. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Vitality

Effects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy.