Palm-Held SunSpell 2
Source Pathfinder Impossible Magic
Traditions Divine
Cast

Duration 1 minute
Saving Throw Fortitude
You open a rift into Creation's Forge, igniting it into a miniature star that blazes with mighty light. You shed bright light in a 30-foot emanation (and dim light to the next 30 feet). When you Cast or Sustain the spell, each creature with void healing in the aura takes 1 vitality damage, and any creature in the aura with a particular vulnerability to sunlight becomes Slowed 1 for 1 round unless it succeeds at a Fortitude save. After a creature in the aura loses HP due to fire damage from any source, it takes 1 vitality damage.
Spell Effect: Palm-Held Sun
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AuraAn aura is an emanation that continually ebbs out from you, affecting creatures within a certain radius. Aura can also refer to the magical signature of an item.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
LightLight effects overcome non-magical darkness in the area, and can counteract magical darkness. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
VitalityEffects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy.