Fiendish RiftSpell 7
Source Pathfinder Impossible Magic
Traditions Divine
Cast

Area 20-foot burst
Range 60 feet
Duration 1 minute
Saving Throw Fortitude
You open a tear in reality that leads to a fiendish plane such as Abaddon, Hell, or the Outer Rifts. Fiends reach out of the rift, grabbing at creatures with various appendages. When you Cast the Spell and the first time you Sustain it each turn on subsequent rounds, each creature in the area takes 7d6 spirit damage; creatures with the holy trait take an additional 10 spirit damage. An affected creature attempts a Fortitude save.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is Grabbed for 1 round or until it Escapes.
Critical Failure The creature takes double damage and is Restrained for 1 round or until it Escapes.
Heightened (+1) The damage increases by 1d6.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
SpiritEffects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.