Imitate FaunaFocus 2
Source Pathfinder Howl of the Wild
Cast

Range 30 feet
Target 1 willing animal
Duration 1 hour
You use your knowledge of nature to pass the target off as a common animal of the same size, representing a species chosen when the spell is cast. This covers the target's visual appearance, scent, and voice. The target can communicate with other members of the species as though they shared a language but can't speak other languages while the spell persists.
Casting imitate fauna counts as setting up a disguise for the purpose of the Impersonate action. It allows the target to ignore any circumstance penalties they might take for being disguised as dissimilar creatures, and it gives the target a +4 status bonus to Deception checks to prevent other animals from seeing through their disguise. You can Dismiss this spell.
Spell Effect: Imitate Fauna
Heightened (5th) You can target up to six willing animals.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
FocusFocus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Pointsโyou can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.
IllusionEffects and magic items with this trait involve false sensory stimuli.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
RangerThis indicates abilities from the ranger class.