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Haunting SpiritSpell 4


ConcentrateManipulateSpirit
Source Pathfinder Impossible Magic
Traditions Occult
Cast Two Actions
Range 60 feet
Target 1 living creature
Duration 1 minute
Saving Throw Will

You call an invisible spirit that only the target can see to haunt them. At the start of each of the target's turns, it must attempt a Will saving throw. The target can spend its entire turn running as far away as possible to escape the spirit and end the spell early.


Critical Success The spell immediately ends.

Success The target becomes Off-Guard for 1 round.

Failure As success, and the target takes (@item.rank)d8 spirit damage.

Critical Failure As success, but the target takes (@item.rank * 2)d8 spirit damage.


Heightened (+1) The damage is increased by 1d8 (2d8 on a critical failure).


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Spirit

Effects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.