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Swamp of SlothFocus 3


Uncommonโ€‹Concentrateโ€‹Focusโ€‹Manipulateโ€‹Olfactoryโ€‹Sorcererโ€‹
Source Pathfinder Player Core 2
Cast One Action to Three Actions
Range 120 feet
Duration 1 minute
Saving Throw basic Fortitude

Ground in the area turns swampy and fetid. The area is difficult terrain. The sludge at the bottom of the morass animates into diminutive sludge beasts that have a demonic appearance. These don't function as normal creatures, but they swarm over creatures in the swamp and exude a noxious stench. The swamp deals 1d6 poison damage to creatures that end their turn in the area (basic Fortitude save). For each additional action you use when Casting the Spell, increase the burst's radius by 5 feet.


Heightened (+2) The damage increases by 1d6, and the initial radius increases by 5 feet


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Pointsโ€”you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Olfactory

An olfactory effect can affect only creatures that can smell it. This applies only to olfactory parts of the effect, as determined by the GM.

Sorcerer

This indicates abilities from the sorcerer class.