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Blood-Feasting BreathSpell 5


UncommonConcentrateHealingManipulateVitalityVoid
Source Pathfinder Lost Omens Draconic Codex
Traditions Divine, Occult
Cast Three Actions
Area 30-foot cone
Saving Throw basic Fortitude

Area (continued) two 30-foot cones


Like a vorpal dragon, you absorb life with an inhale and release it with an exhale. All living creatures in the first cone take 5d6 void damage with a basic Fortitude save. You and all living creatures in the second cone regain Hit Points equal to the greatest damage a single creature took from the first cone.


Heightened (+1) The damage and healing increase by 1d6.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Healing

A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Vitality

Effects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy.

Void

Effects with this trait heal undead creatures with void energy, deal void damage to living creatures, or manipulate void energy.