๐Ÿ” 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Recurring NightmareFocus 7


Uncommonโ€‹Concentrateโ€‹Focusโ€‹Manipulateโ€‹Necromancerโ€‹Thrallโ€‹
Source Pathfinder Impossible Magic
Cast One Action
Range 60 feet
Duration 1 minute
Saving Throw Will

You conjure forth a ghostly thrall that isn't easily slain. You create a thrall within range, and you can create it in a space occupied by a creature. Unlike other thralls, the nightmare can share its space with other creatures, and other creatures can move through its space with ease. If this thrall is summoned into or ends its movement in a creature's space, the creature must succeed at a Will saving throw or become Frightened 1 (or Frightened 2 on a critical failure); this is an emotion, fear, and mental effect.

The thrall has a fly Speed of 60 feet and remains airborne at the end of your turn even if it didn't Fly that turn. Any ability you use that would make the thrall Stride allows it to Fly instead.

The thrall's Strikes deal void damage and must target a creature in the thrall's space. When you use Thrall Charge to order this thrall to make a Strike, that Strike deals an additional 2d6 damage.

If the thrall has been destroyed, you can Sustain this spell to resummon the thrall. You can do this only once per round.


Heightened (8th) The additional damage increases to 3d6.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Pointsโ€”you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Necromancer

This indicates abilities from the necromancer class.

Thrall

The mindless undead you can create as a necromancer are called thralls. Spells or abilities that create thralls have the thrall trait.