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Lively FlightSpell 3


ConcentrateHealingManipulateVitality
Source Pathfinder Impossible Magic
Traditions Divine
Cast Two Actions
Range 60 feet
Target 1 willing living creature

Healing energy spirals toward your target, taking shape around them like majestic wings of vital energy. The target regains 6d8 Hit Points and can Fly up to 30 feet as a free action along a path of their choice; this movement doesn't trigger reactions but can never put the target in danger, so if they attempt to move toward an enemy or into a hazard, the movement immediately ends.


Heightened (+1) The healing increases by 2d8.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Healing

A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Vitality

Effects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy.