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Divine PlaguesFocus 1


Uncommonโ€‹Clericโ€‹Concentrateโ€‹Diseaseโ€‹Focusโ€‹Manipulateโ€‹
Source Pathfinder Lost Omens Divine Mysteries
Cast Two Actions
Range 15 feet
Target 1 creature
Saving Throw Fortitude

Your deity sends wracking plagues. The target must attempt a Fortitude save. When you Cast the Spell, decide whether the disease inflicts the clumsy, enfeebled, or stupefied condition.

Success The target is unaffected.

Failure The target is afflicted with stage 1 divine plague.

Critical Failure The target is afflicted with stage 2 divine plague.


Divine Plague (disease) Level 1

Stage 1 Clumsy 1, Enfeebled 1, or Stupefied 1 (1 round)

Stage 2 Slowed 1 and clumsy 1, enfeebled 1, or stupefied 1 (1 round)

Stage 3 clumsy 1, enfeebled 1, or stupefied 1 and the target can't recover from the condition until they are cured (1 day)


Heightened (5th) The divine plague disease gains the virulent trait. The condition value for the clumsy, enfeebled, or stupefied condition is 2 instead of 1


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Cleric

This indicates abilities from the cleric class.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Disease

An effect with this trait applies one or more diseases. A disease is typically an affliction.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Pointsโ€”you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.