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Divine ArmageddonSpell 8


ConcentrateManipulateSanctifiedSpiritVitalityVoid
Source Pathfinder Impossible Magic
Traditions Divine
Cast Two Actions
Area 60-foot burst
Range 120 feet
Saving Throw basic Fortitude

You call forth a divine cataclysm from your deity, destroying living and undead creatures in the area alike. Creatures in the area take 10d6 void damage and 10d6 spirit damage. A creature harmed by vitality damage, such as one with void healing, takes vitality damage instead of void damage from this spell.

(@item.level+2)d6[void],(@item.level+2)d6 spiritLeveled Void + Spirit Damage

(@item.level+2)d6[vitality],(@item.level+2)d6 spiritLeveled Vitality + Spirit Damage


Heightened (+1) The damage increases by 1d6 void damage and 1d6 spirit damage.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Sanctified

If you are holy or unholy, your sanctified actions and spells gain the same trait.

Spirit

Effects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.

Vitality

Effects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy.

Void

Effects with this trait heal undead creatures with void energy, deal void damage to living creatures, or manipulate void energy.