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Foul MiasmaFocus 4


Uncommonโ€‹Clericโ€‹Concentrateโ€‹Diseaseโ€‹Focusโ€‹Manipulateโ€‹
Source Pathfinder Lost Omens Divine Mysteries
Cast Two Actions
Range 30 feet
Target 1 creature affected by a disease
Duration 1 minute
Saving Throw Will

You multiply the disease within a creature, drawing it into an infectious mist outside their body where it can spread to other creatures. The target must attempt a Will save. If the target is willing, it can choose to take the effects of critical failure.


Critical Success The target receives the benefit of a successful save against the lowest-level disease affecting it.

Success The target is unaffected.

Failure One randomly chosen disease affecting the target fills the air in a 15-foot emanation centered on the target. For the spell's duration, any creature that enters or ends its turn within the area is exposed to that disease.

Critical Failure As failure, except the miasma contains all the diseases affecting the target.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Cleric

This indicates abilities from the cleric class.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Disease

An effect with this trait applies one or more diseases. A disease is typically an affliction.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Pointsโ€”you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.