Chastising RetortFocus 1
Source Pathfinder Lost Omens Divine Mysteries
Cast

Range 30 feet
Target the triggering creature
Saving Throw Will
Trigger A creature within range attempts a Deception check to Lie or Feint.
You unleash some choice words empowered with divine might. The creature takes 2d6 mental damage and must attempt a Will save.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is Stupefied 1 for 1d4 rounds.
Critical Failure As failure, but the creature takes double damage and is Stupefied 2 for 1d4 rounds.
The creature can immediately choose to reveal the truth about its deception as a free action to immediately recover Hit Points equal to the mental damage it took and lose the stupefied condition from the spell. If it does, it quickly notes that its words and actions were lies, though it might need more time to explain the proper truth. If the creature used Deception to successfully Feint and it reveals the truth in this way, the target of the creature's Feint is no longer Off-Guard due to the successful Feint.
Heightened (+1) The damage increases by 2d6.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ClericThis indicates abilities from the cleric class.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
FocusFocus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.