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Clouded FocusFocus 1


Uncommon​Cleric​Concentrate​Focus​Manipulate​
Source Pathfinder Lost Omens Divine Mysteries
Cast Two Actions
Range 30 feet
Target 1 creature
Duration varies
Saving Throw Will

You sharpen a creature's senses, though more distant objects become hazy, indistinct, or muted to it. The target gains a +1 status bonus to Perception checks attempted with any of its precise senses. Furthermore, any imprecise senses the target has are sharpened to precise senses (though they don't receive the status bonus). However, the target can't perceive anything beyond a range of 20 feet with any of its senses.

The duration is determined by the target's Will save. You can allow allies to choose the outcome instead of attempting a saving throw.


Critical Success The target is unaffected.

Success The target is affected for 1 round.

Failure The target is affected for 1 minute.

Critical Failure As failure, but the target can't perceive anything beyond a range of 10 feet.


Heightened (3rd) You can target up to 2 creatures.

Heightened (6th) You can target up to 4 creatures.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Cleric

This indicates abilities from the cleric class.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.