Arms of NatureFocus 1
Source Pathfinder Lost Omens Divine Mysteries
Cast

Range touch
Target 1 wooden object or plant of at least 4 Bulk
Duration 1 minute
All wood, dead or alive, is your armory. When you cast this spell, you draw forth a +1 weapon of your choice from the target. The weapon must be 2 Bulk or less. This weapon is of the same material as the target.
Heightened (3rd) The weapon is a +1 striking weapon.
Heightened (5th) The weapon is a +2 striking weapon.
Heightened (7th) The weapon is a +3 greater striking weapon.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ClericThis indicates abilities from the cleric class.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
FocusFocus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Pointsโyou can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
WoodEffects with the wood trait conjure or manipulate wood. Those that manipulate wood have no effect in an area without wood. Creatures with this trait consist primarily of wood or have a connection to magical wood.