Sepulchral MaskFocus 1
Source Pathfinder Advanced Player's Guide
Cast

Area 5-foot emanation
Target enemies in area
Duration 1 minute
Saving Throw Will
You manifest a supernatural funerary mask, granting you a +1 status bonus to Will saving throws against emotion effects for 1 minute. Its somber countenance forces your foes to confront their regrets and sins. Each enemy in the area when you Cast the Spell or that starts its turn in the area takes 1d4 mental damage and must attempt a Will save.
Spell Effect: Sepulchral Mask
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and takes a β1 status penalty to Will saves against emotion effects for 1 round.
Critical Failure The creature takes double damage and a β1 status penalty to Will saves against emotion effects for 1 minute.
Heightened (+2) Increase the mental damage by 2d4 and the emanation's radius by 5 feet.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
EmotionThis effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.
FocusFocus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Pointsβyou can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.
SorcererThis indicates abilities from the sorcerer class.
VisualA visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.