Phantom PainSpell 1
Source Pathfinder Player Core
Traditions Occult
Cast

Range 30 feet
Target 1 creature
Duration 1 minute
Saving Throw Will
Illusory pain wracks the target, dealing 2d4 mental damage and (@item.level)d4 persistent,mental damage. The target must attempt a Will save.
Critical Success The target is unaffected.
Success The target takes full initial damage but no persistent damage, and the spell ends immediately.
Failure The target takes full initial and persistent damage, and the target is Sickened 1. If the target recovers from being Sickened, the persistent damage ends and the spell ends.
Critical Failure As failure, but the target is Sickened 2.
Heightened (+1) The damage increases by 2d4 and the persistent damage by 1d4.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
IllusionEffects and magic items with this trait involve false sensory stimuli.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.
NonlethalAttacks with this weapon are nonlethal, and are used to knock creatures unconscious instead of kill them. You can use a nonlethal weapon to make a lethal attack with a -2 circumstance penalty.