Vital SeedSpell 4
Source Pathfinder Impossible Magic
Traditions Divine, Occult
Cast

Range 120 feet
Target 1 creature
You launch a seed that drains the life energy of nearby creatures. Make a ranged spell attack to embed a seed of energy into your target. If the target is willing, you automatically succeed. A successful attack embeds the seed, causing it to drain essence out of nearby creatures, dealing 2d12 void damage with a basic Fortitude save to all other creatures in a 15-foot emanation from the target.
The seed then erupts with vital energyโif the initial target is living, they recover Hit Points equal to twice the damage a single creature took from this spell; calculate these Hit Points using the creature that took the most damage. If the initial target is undead, it instead takes vitality damage equal to the amount a living creature would've healed.
Heightened (+2) The seed's void damage increases by 1d12.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AttackAn ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
VitalityEffects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy.
VoidEffects with this trait heal undead creatures with void energy, deal void damage to living creatures, or manipulate void energy.