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The Parrot's WhisperSpell 2


UncommonAuditoryConcentrateManipulate
Source Pathfinder Lost Omens Rival Academies
Traditions Divine, Occult
Cast Two Actions
Range 30 feet
Target 1 creature
Saving Throw Will

You call forth an echo of the gossiping parrot from the tale of the Witch and the Weaver to whisper the secrets of a creature you can see within range. The garrulous parrot is known to chatter on for some time while deciphering the information you seek. The target must attempt a Will saving throw.


Critical Success The parrot chatters about various random topics for 1 round and reveals no relevant information.

Success The parrot tells you the target's highest weakness at the start of your next turn. In the meantime, the parrot chatters about various random topics.

Failure The parrot tells you the target's highest weakness immediately, but sticks around for 1 round to chatter.

Critical Failure The parrot tells you the target's highest weakness immediately, and you can ask the parrot one question about the target creature. You might need to collaborate with the GM to narrow down the question. At the start of your next turn, the parrot answers the question truthfully.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Auditory

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.