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Draconic BarrageFocus 1


Uncommon​Cleric​Concentrate​Focus​Manipulate​
Source Pathfinder Lost Omens Divine Mysteries
Cast Two Actions
Duration 1 minute
Saving Throw basic Reflex

You shape energy into a small group of tiny dragons (or other serpentine creatures) that flit around you. Choose fire, force, mental, or spirit damage when you Cast the Spell. For the duration of the spell, your Strikes with weapons or unarmed attacks deal 1 additional damage of the chosen type, as the dragons add their energy to your attacks. You can Sustain the spell to change the damage type.

Spell Effect: Draconic Barrage

In addition, you can Sustain the spell to have the dragons fly off to bombard a creature within 60 feet. That creature takes 2d4 damage of the chosen type (basic Reflex save). Once the dragons have been used in this way, they wink out of existence and the spell ends.


Heightened (+1) The additional amount of damage from the dragons increases by 1 and the damage dealt by the dragons' bombardment increases by 2d4.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Cleric

This indicates abilities from the cleric class.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.