Ignite AmbitionFocus 1
Source Pathfinder Player Core
Cast

Range 60 feet
Target one creature being influenced
Saving Throw Will
Trigger You or an ally in range attempt to use a mental effect to convince a creature to do something (such as a Coerce, Request, or a Suggestion spell).
You strengthen a target's ambition, increase its resentment of allies, and make its allegiances more susceptible to change. The target must attempt a Will save.
Critical Success The target is unaffected and realized you attempted to influence its reaction with magic.
Success The target takes a -1 status penalty to its defenses against the triggering effect. This penalty is -2 if the target is being encouraged to advance its own ambitions.The target doesn't realize you Cast the Spell on it.
Failure As success, but the penalty is -4 if the target is being encouraged to advance its own ambitions.
Critical Failure As success, but the creature automatically follows a suggestion that advances its own ambitions.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ClericThis indicates abilities from the cleric class.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
EmotionThis effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.
FocusFocus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Pointsβyou can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.
SubtleA spell with the subtle trait can be cast without incantations and doesn't have obvious manifestations.