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Divine WrathSpell 4


ConcentrateManipulateSanctifiedSpirit
Source Pathfinder Player Core
Traditions Divine
Cast Two Actions
Area 20-foot burst
Range 120 feet
Saving Throw Fortitude

You channel the fury of divinity against your foes. You deal 4d10 spirit damage to enemies in the area, depending on their Fortitude save.


Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes full damage and is Sickened 1.

Critical Failure The creature takes full damage and is Sickened 2; while it's sickened, it's also Slowed 1.


Heightened (+1) The damage increases by 1d10.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Sanctified

If you are holy or unholy, your sanctified actions and spells gain the same trait.

Spirit

Effects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.