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Angel FormSpell 7


ConcentrateHolyManipulatePolymorph
Source Pathfinder Impossible Magic
Traditions Divine
Cast Two Actions
Duration 1 minute

Invoking the celestial realms, you transform into a Medium angel battle form. When you Cast this Spell, choose balisse, choral, kuribu, or tennin. The battle form is Small if you choose choral or kuribu. While in this form, you gain the angel, celestial, and holy traits. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell.

You gain the following statistics and abilities regardless of the form that you choose:

You also gain specific abilities based on the type of angel you choose:

Spell Effect: Angel Form


Heightened (9th) Your battle form is Large if you choose balisse or tennin. You must have space to expand into, or the spell is lost. You instead gain AC = 22 + your level, 60 temporary Hit Points, weakness 15 to unholy, attack modifier +30, damage bonus +20, and Athletics +33.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Holy

Effects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Polymorph

These effects completely transform the target into a new form. A target can't be under the effect of more than one polymorph at a time. If it comes under the effect of another, the second effect attempts to counteract the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes granted by a polymorph effect are magical. Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature. If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most manipulate actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items. You lose your Speeds and gain those of the battle form. If a polymorph effect causes you to increase in size, you must have space to expand into or the effect is disrupted.