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Shatter MindCantrip 3


UncommonCantripConcentrateManipulateMentalPsychic
Source Pathfinder Dark Archive (Remastered)
Cast Two Actions
Area 15-foot cone
Saving Throw basic Will

You telepathically assail the minds of your foes. You deal 3d4 mental damage to all enemies in the area, with a basic Will save.


Heightened (+1) The damage increases by 1d4.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Cantrip

A spell you can cast at will that is automatically heightened to half your level rounded up.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.

Psychic

This indicates abilities from the psychic class.