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Imp StingSpell 2


UncommonConcentrateEvilManipulatePoison
Source Pathfinder #160: Assault on Hunting Lodge Seven
Traditions Divine, Occult
Cast Two Actions
Range touch
Target 1 creature
Saving Throw Fortitude

You reproduce an imp's evil, poisonous sting, stabbing at an enemy and possibly affecting them with the devil's benumbing venom. You deal 1d4 piercing damage to the touched creature and afflict the creature with imp venom. If the target takes piercing damage, they also take 1d6 spirit damage and must attempt a Fortitude save.


Critical Success The target is unaffected.

Success The target takes 1d6 poison damage.

Failure The target is afflicted with Imp Venom at stage 1.

Critical Failure The target is afflicted with imp venom at stage 2.


Imp Venom (poison) Level 3

Maximum Duration 6 rounds

Stage 1 1d6 poison damage and Clumsy 1

Stage 2 1d6 poison damage, Clumsy 1, and Slowed 1 (1 round).


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Poison

An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.