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Unsettling KnowledgeFocus 4


Uncommonโ€‹Concentrateโ€‹Focusโ€‹Linguisticโ€‹Mentalโ€‹Woodโ€‹
Source Pathfinder Lost Omens Rival Academies
Cast One Action
Range 30 feet
Target 1 creature
Duration varies
Saving Throw Will

You share a piece of hidden knowledge with a creature that is both upsetting and intriguing. When you Cast this Spell, choose Arcana, Nature, Occultism, Religion, or Society as the focus of this knowledge. The target must attempt a Will save.


Critical Success The target is unaffected.

Success The target is Fascinated by the knowledge you shared for 1 round.

Failure The target is fascinated by the knowledge for 1 minute. The target can end this fascination early by attempting a skill check to Recall Knowledge to understand the knowledge using the chosen skill (using your spell DC as the DC); regardless of the result, the target becomes Frightened 2, but if they failed the check, they can't reduce their frightened condition below 1 for the remainder of the spell's duration.

Critical Failure As failure, but the target becomes Frightened 3 if they attempt to Recall Knowledge.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Pointsโ€”you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Linguistic

An effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the language you are using.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.

Wood

Effects with the wood trait conjure or manipulate wood. Those that manipulate wood have no effect in an area without wood. Creatures with this trait consist primarily of wood or have a connection to magical wood.