Manifold LivesFocus 6
Source Pathfinder Dark Archive (Remastered)
Cast

Range 30 feet
Target 1 target
Duration varies
Saving Throw Will
You cast a creature's mind back through time, forcing them to take other paths and make other choices, experiencing countless alternate lives in an instant. The creature becomes overwhelmed with regret over paths untraveled, lives unlived, and times unrealized. The creature takes 6d6 mental damage and must attempt a Will save. After the effect is resolved, the target is then temporarily immune for 1 day.
Critical Success The creature is unaffected.
Success The creature takes half damage and is Stupefied 2 for 1 round.
Failure The creature takes full damage and is stupefied 2 for 1 minute. While affected, the creature must attempt another save at the start of its turn; on a failure, it's Slowed 1 for that turn as it sobs uncontrollably.
Critical Failure The creature takes double damage and for 1 minute, it's Stupefied 4 and slowed 1 as it sobs uncontrollably.
Heightened (+1) The mental damage increases by 1d6.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
EmotionThis effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.
FocusFocus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Pointsβyou can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.
OracleThis indicates abilities from the oracle class.