Pact BrokerCantrip 1
Source Pathfinder Lost Omens Divine Mysteries
Cast

Range 30 feet
Target 1 creature
Duration 1 minute
Saving Throw Will
You offer to broker a pact of peace. If the target accepts and doesn't take hostile actions against you and your allies during the hex's duration, you take a –1 status penalty to Deception checks to Lie to them. If they refuse and take a hostile action against you or an ally during the hex's duration, they must first attempt a Will save. If they accepted the offer and then take a hostile action against you or an ally during the hex's duration, they must first attempt a Will save and treat the result as one category worse. Regardless of the outcome, the target is then temporarily immune for 1 minute.
Success The target is unaffected.
Failure The target takes 2d4 mental damage and a –1 status penalty to attack and damage rolls against you and your allies for the hex's duration.
Critical Failure As failure, but the penalty is –2.
Spell Effect: Pact Broker
Heightened (+1) The damage increases by 1d4.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
AuditoryAuditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.
CantripA spell you can cast at will that is automatically heightened to half your level rounded up.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
HexA hex is a spell caused by your patron's direct attention and intervention. Your patron does not take well to being disturbed repeatedly, so you can cast only one spell that has the hex trait each turn; attempts to use a second automatically fail and usually cause your familiar to hiss in displeasure as your patron rejects your call.
LinguisticAn effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the language you are using.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.
WitchThis indicates abilities from the witch class.