Cutting InsultSpell 2
Source Pathfinder Lost Omens Firebrands
Traditions Occult
Cast

Range 30 feet
Target 1 creature
Saving Throw Will
You utter an insult so offensive that it cuts your target to the quick. Your target takes 4d6 mental damage and 1 persistent bleed damage and must attempt a Will save.
Critical Success The creature is unaffected.
Success The creature takes half mental damage but no persistent bleed damage, and it becomes Frightened 1.
Failure The creature takes full mental damage and full persistent bleed damage, and it becomes Frightened 2.
Critical Failure The creature takes double mental damage and double persistent bleed damage, and becomes Frightened 3.
Heightened (+2) The mental damage increases by 4d6, and the bleed damage increases by 1.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
AuditoryAuditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
EmotionThis effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.
FearFear effects evoke the emotion of fear. Effects with this trait always have the mental and emotion traits as well.
LinguisticAn effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the language you are using.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.