Sacred CovenantSpell 9
Source Pathfinder Impossible Magic
Traditions Divine
Cast

Range 30 feet
Target you and up to 5 willing creatures
Duration until your next daily preparations
You and your allies make a sacred pact with each other, ensuring that no matter what happens, your quest will be complete. All creatures are bound by your deity's edicts and anathema. Violating an anathema ends the spell effect on the creature that committed the anathema, but nobody else. When a target would be reduced to 0 Hit Points but not immediately killed, it avoids being knocked out and continues to fight. It remains at 1 Hit Point, gains 50 temporary Hit Points that last for 1 minute, and increases its Wounded condition by 1. Each target can only avoid being knocked out in this way once, then becomes immune to sacred covenant until its next daily preparations.
Spell Effect: Sacred Covenant
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.