🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Sacred CovenantSpell 9


ConcentrateManipulate
Source Pathfinder Impossible Magic
Traditions Divine
Cast Two Actions
Range 30 feet
Target you and up to 5 willing creatures
Duration until your next daily preparations

You and your allies make a sacred pact with each other, ensuring that no matter what happens, your quest will be complete. All creatures are bound by your deity's edicts and anathema. Violating an anathema ends the spell effect on the creature that committed the anathema, but nobody else. When a target would be reduced to 0 Hit Points but not immediately killed, it avoids being knocked out and continues to fight. It remains at 1 Hit Point, gains 50 temporary Hit Points that last for 1 minute, and increases its Wounded condition by 1. Each target can only avoid being knocked out in this way once, then becomes immune to sacred covenant until its next daily preparations.

Spell Effect: Sacred Covenant


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.