๐Ÿ” 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Revel in RetributionFocus 6


Uncommonโ€‹Concentrateโ€‹Focusโ€‹Manipulateโ€‹Mentalโ€‹Oracleโ€‹
Source Pathfinder Player Core 2
Cast One Action
Duration 1 minute

Time seems to slow for you, allowing you to strike your opponents mid-move. You gain the Reactive Strike ability, and you immediately gain a second reaction that you can use only to use Reactive Strike. At the start of each of your subsequent turns when you regain your actions, you gain an additional reaction that can be used only to attempt a Reactive Strike.

Spell Effect: Revel in Retribution

Lashing out at a defenseless enemy invigorates you with the thrill of combat, granting you 5 temporary Hit Points whenever you successfully hit with a Reactive Strike. The temporary Hit Points last for the spell's duration.


Heightened (+1) The temporary Hit Points you gain from a successful Reactive Strike increase by 1.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Pointsโ€”you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.

Oracle

This indicates abilities from the oracle class.