🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Imaginary WeaponCantrip 1


UncommonAttackCantripConcentrateForceManipulatePsychic
Source Pathfinder Dark Archive (Remastered)
Cast Two Actions
Range touch
Target 1 creature

You create a simple weapon of force and lash out, its arc following your hand. Make a melee spell attack roll against your target's AC. If you hit, you deal 2d6 force damage. On a critical success, you deal double damage and can choose to detonate your weapon to push the target 10 feet away from you.


Heightened (+1) The damage increases by 1d6.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Attack

An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.

Cantrip

A spell you can cast at will that is automatically heightened to half your level rounded up.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Force

Effects with this trait deal force damage or create objects made of pure magical force.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Psychic

This indicates abilities from the psychic class.