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TheogenySpell 10


ConcentrateManipulateSanctified
Source Pathfinder Impossible Magic
Traditions Divine
Cast Two Actions
Area 120-foot emanation
Duration 1 minute

You spark the genesis of a new divine realm around you. The appearance of the area becomes more obviously divine, matching your own beliefs. All creatures within the area temporarily transcend into divine beings. If you're holy, your allies gain the holy trait, while your foes gain the unholy trait and weakness 5 to holy. Similarly, if you're unholy, your allies gain the unholy trait, while your foes gain the holy trait and weakness 5 to unholy. Creatures that already have the holy or unholy trait don't gain any new traits or weaknesses. While in the area, you and all allies gain a fly Speed equal to their highest Speed, and their Strikes gain the sanctified trait and deal an additional 1d10 spirit damage on hit. Additionally, all enemies take 10 spirit damage whenever they're critically hit by an attack or whenever they critically fail a saving throw.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Sanctified

If you are holy or unholy, your sanctified actions and spells gain the same trait.