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Entreat the ManyFocus 6


Uncommon​Concentrate​Focus​Manipulate​
Source Pathfinder Lost Omens Divine Mysteries
Cast Two Actions
Area 10-foot emanation
Saving Throw basic Fortitude

You manifest echoes of all the spirits you've ever bonded with at once, in a spiraling cyclone of colorful forms. They deal 8d8 force damage to each enemy in the area, with a basic Fortitude save. Additionally, creatures that critically fail the save are knocked Prone.


Heightened (+1) The damage increases by 1d8.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.