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Zombie HordeFocus 3


Uncommon​Concentrate​Focus​Manipulate​Necromancer​
Source Pathfinder Impossible Magic
Cast Two Actions
Area 10-foot burst
Range 30 feet
Target 1 of your thralls
Duration 1 minute
Saving Throw Fortitude

You create a horde of nearly endless, but temporary, zombies. You destroy the target thrall, and the zombie horde appears in a 10-foot burst, which must include a square the destroyed thrall occupied. All squares on the ground in the zombie horde are difficult terrain. Whenever a creature begins its turn in the horde, it takes 3d4 bludgeoning damage with a basic Fortitude save.

Once per round on subsequent turns, you can Sustain the spell to move the horde up to 15 feet. At the start of each of your turns, all of your thralls in the horde are destroyed, and the area's burst increases by 5 feet for each thrall destroyed (to a maximum of a 30-foot burst). You can Dismiss this spell.


Heightened (+1) The damage increases by 1d4.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Necromancer

This indicates abilities from the necromancer class.