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Blood InfusionFocus 1


Uncommon​Concentrate​Focus​Manipulate​Necromancer​
Source Pathfinder Impossible Magic
Cast Two Actions
Range 30 feet
Target 1 of your thralls
Duration 1 minute
Saving Throw Fortitude

You pull blood and other fluid from a thrall before embedding it into another creature. You then slowly and painfully begin to extract that blood from the creature. A creature within 15 feet of the target thrall becomes filled with blood. The thrall is destroyed, and the creature must attempt a Fortitude saving throw.


Critical Success The creature is unaffected.

Success The target loses any immunity to bleed and is considered to be a creature with blood for the purposes of effects and requirements. The creature takes (@item.rank) bleed damage.

Failure As success, but the persistent bleed damage is (@item.rank)d6 bleed.

Critical Failure As success, but the persistent bleed damage is (@item.rank*2)d6 bleed.

Spell Effect: Blood Infusion


Heightened (+1) The persistent bleed damage increases by 1 on a success, 1d6 on a failure, and 2d6 on a critical failure.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Necromancer

This indicates abilities from the necromancer class.