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Infuse VitalitySpell 1


ConcentrateManipulateVitality
Source Pathfinder Player Core
Traditions Divine
Cast One Action to Three Actions
Range 30 feet
Target 1 to 3 willing creatures
Duration 1 minute

You empower attacks with vital energy. The number of targets is equal to the number of actions you spent casting this spell. Each target's unarmed and weapon Strikes deal an extra 1d4 vitality damage. (This damage typically damages only undead). If you have the holy trait, you can add that trait to this spell and to the Strikes affected by the spell.


Heightened (3rd) The damage increases to 2d4 damage.

Heightened (5th) The damage increases to 3d4 damage.

Spell Effect: Infuse Vitality


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Vitality

Effects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy.