Dread SecretFocus 6
Source Pathfinder Player Core 2
Cast

Range 60 feet
Target up to 6 creatures
Duration until the end of your next turn
Saving Throw Will
You utter a powerful secret at odds with the fundamental nature of the target creatures. Choose a specific resistance or weakness with a numerical value that you believe one or more of the targets have due to Recall Knowledge or previous experience with the targets, such as resistance to fire or weakness to silver. If the information is incorrect for a given target, the spell has no effect on that target. Affected targets must attempt a Will saving throw.
Critical Success The creature is unaffected.
Success The creature takes 1 damage that matches the type or trait of weakness you chose (thus triggering the creature's weakness) if you chose a weakness, or loses its resistance until the end of your next turn if you chose a resistance.
Failure As success, and the creature becomes Frightened 1 from the revelation of its dread secret.
Critical Failure As failure, except the creature is Frightened 3
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
EmotionThis effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.
FearFear effects evoke the emotion of fear. Effects with this trait always have the mental and emotion traits as well.
FocusFocus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Pointsβyou can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.
OracleThis indicates abilities from the oracle class.