Dazzling FlashFocus 1
Source Pathfinder Player Core
Cast

Area 15-foot cone
Saving Throw Fortitude
You raise your religious symbol and create a blinding flash of light. Each creature in the area must attempt a Fortitude save.
Critical Success The creature is unaffected.
Success The creature is Dazzled for 1 round.
Failure The creature is Blinded for 1 round and Dazzled for 1 minute. The creature can spend an Interact action rubbing its eyes to end the Blinded condition.
Critical Failure The creature is Blinded for 1 round and Dazzled for 1 hour.
Heightened (3rd) The area increases to a 30-foot cone.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ClericThis indicates abilities from the cleric class.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
FocusFocus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Pointsβyou can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.
LightLight effects overcome non-magical darkness in the area, and can counteract magical darkness. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
VisualA visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.