Animus MineSpell 2
Source Pathfinder Lost Omens Divine Mysteries
Traditions Occult
Cast

Duration 1 hour
Saving Throw Will
You implant a mental mine within your psyche that detonates against anyone attempting to magically manipulate your thoughts. You can Sustain the spell to suppress the effects of the mine for 1 round to allow someone to safely use a mental effect on you. You can Dismiss the spell. The first creature that uses a magical mental effect against you triggers the animus mine, causing the spell to end. The animus mine deals 4d8 mental damage to the triggering creature, which must attempt a Will save.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is Stunned 1.
Critical Failure The creature takes double damage and is stunned 1. You're unaffected by the triggering mental effect.
Heightened (+1) The damage increases by 2d8.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.