MurmurationCantrip 1
Source Pathfinder Howl of the Wild
Cast

Range 30 feet
Target 1 creature
Duration 1 minute
Saving Throw Will
The target feels the brush of feathers against its skin and hears screeches in its ears, warning it to keep away from a creature you designate that's within 30 feet of you when you Cast this Spell (which can include yourself). Once per round, if the target moves closer to the designated creature, it must attempt a Will save or take (@item.rank)d4 piercing or (@item.rank)d4 sonic damage.
Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target takes full damage.
Critical Failure The target takes (@item.rank)d4[sonic],(@item.rank)d4 piercing damage, and if it attempts an attack roll or hostile skill check this round, it takes a –2 status penalty to the roll.
Spell Effect: Murmuration
Heightened (+1) The damage increases by 1d4, or by 2d4 on a critical failure (1d4 of which is sonic and 1d4 of which is piercing).
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
CantripA spell you can cast at will that is automatically heightened to half your level rounded up.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
HexA hex is a spell caused by your patron's direct attention and intervention. Your patron does not take well to being disturbed repeatedly, so you can cast only one spell that has the hex trait each turn; attempts to use a second automatically fail and usually cause your familiar to hiss in displeasure as your patron rejects your call.
SonicAn effect with the sonic trait functions only if it makes sound, meaning it has no effect in an area of silence or in a vacuum. This is different from an auditory spell, which is effective only if the target can hear it. A sonic effect might deal sonic damage.
WitchThis indicates abilities from the witch class.