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Cycle of RetributionSpell 1


UncommonConcentrateManipulateMental
Source Pathfinder Season of Ghosts Hardcover Compilation
Traditions Divine, Occult
Cast Two Actions
Range touch
Target 1 creature
Duration 1 minute
Saving Throw Will

An understanding of how violence begets more violence fills your target, causing it mental anguish in the form of splitting headaches when it attempts to take violent actions. The target must attempt a Will saving throw, with the following results.


Critical Success The target is unaffected.

Success The next time the target takes a hostile action, the target takes 1d4 mental damage; the spell's duration then ends.

Failure The first time in a round when the target takes a hostile action, the target takes 1d4 mental damage.

Critical Failure Each time the target takes a hostile action, the target takes 1d4 mental damage.


Heightened (+1) The mental damage increases by 1d4.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.