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Canopy CrawlerFocus 2


Uncommonโ€‹Concentrateโ€‹Focusโ€‹Manipulateโ€‹Morphโ€‹Rangerโ€‹
Source Pathfinder Howl of the Wild
Cast Two Actions
Range touch
Target yourself or your animal companion
Duration 10 minutes

The target grows a prehensile tail, or gains prehensile qualities in their existing tail, to help them climb with ease. For the duration of the spell, they gain a climb Speed equal to their highest Speed. The target can Climb with a hand occupied (or two hands occupied if they have the Combat Climber feat).

Spell Effect: Canopy Crawler


Heightened (5th) The spell's duration increases to 1 hour, and you can target both yourself and your animal companion with a single casting.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Pointsโ€”you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Morph

Effects that slightly alter a creature's form have the morph trait. Any Strikes specifically granted by a morph effect are magical. You can be affected by multiple morph spells at once, but if you morph the same body part more than once, the second morph effect attempts to counteract the first (in the same manner as two polymorph effects, described in that trait). Your morph effects might also end if you are polymorphed and the polymorph effect invalidates or overrides your morph effect. The GM determines which morph effects can be used together and which can't.

Ranger

This indicates abilities from the ranger class.