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Fated HealingSpell 1


UncommonConcentrateLinguisticManipulateMental
Source Pathfinder Season of Ghosts Hardcover Compilation
Traditions Divine, Occult
Cast Two Actions
Range 30 feet
Target 2 creatures who are hostile toward each other
Duration 5 rounds

You speak about the consequences of actions people take against each other and how it's possible to break cycles of violence simply by making a different choice. The targets regain 1d4 Hit Points at the end of each of their own turns while the spell is in effect. If a target uses a hostile action against the other target, the spell ends for the target that used the hostile action.


Heightened (+1) The targets regain an additional 1d4 Hit Points at the end of their own turns.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Linguistic

An effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the language you are using.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.