Reanimate FoeFocus 9
Source Pathfinder Impossible Magic
Cast

Range 30 feet
Target 1 of your thralls
Duration 1 minute
You launch a thrall up to 30 feet into the corpse of an enemy that has been dead for no more than 1 minute, destroying the thrall in an effort to call the corpse to fight. Attempt an Undead Lore check against the standard DC of the level of enemy you're trying to reanimate. You can reanimate only corpses of creatures that were once living or undead.
Success The enemy reanimates in an unoccupied space adjacent to its corpse. It's under your control and has the minion trait. It has the same attack modifier, AC, saving throw modifiers, Perception, and skill modifiers, but it has only 100 Hit Points and lacks all special abilities, including immunities, resistances, and weaknesses. It has no magic items except the weapons and armor it used before death. Its Strikes deal the normal damage but don't apply added effects since the creature doesn't have special abilities. The reanimated foe is unstable and decays quickly. Each turn after it takes its actions, it loses 15 Hit Points. It can't regain its lost Hit Points in any way. The reanimated creature lasts for 1 minute or until it's reduced to 0 Hit Points.
Failure As success, but the reanimated enemy deals half damage with its Strikes and loses 50 Hit Points each turn instead of 15.
Critical Failure You create a thrall in the corpse's space, but you don't spend the Focus Point for casting this spell.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
FocusFocus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
NecromancerThis indicates abilities from the necromancer class.