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Mortal Herald Dedication Feat 12


RareArchetypeDedication
Source Pathfinder Lost Omens Divine Mysteries
Prerequisites worshipper of a specific deity, master in Religion or your deity's divine skill

You become a mortal herald of your deity, gaining power in return for your service. Others intuitively sense your connection with your deity, which subtly influences the way they act around you. You become bound by your deity's anathema. Depending on your deity, their sanctification can make you holy or unholy. This gives you the holy or unholy trait, which commits you to one side of a struggle over the souls of the planes and can be referenced in other abilities. If you "can be" holy or unholy according to your deity, you make that choice, and if you "must be" holy or unholy you gain the trait automatically. If you gain the opposing trait in some way, you lose the previous trait until you complete an Atone ritual.

In addition, once per day, you can cast Heal as a 6th-rank innate divine spell. You can only target yourself with the spell, but you gain the benefits of the 2-action version when you spend 1 action to cast it. In addition, if you would be reduced to 0 Hit Points but not immediately killed, you can cast the spell as a free action before you become Unconscious. This spell is automatically heightened to a rank equal to half your level.


Special If you have void healing, you instead cast Harm.

When a follower earns the respect and trust of their god, the god sometimes grants that worshipper a great boon in the form of enhanced divine power. This chosen follower becomes a mortal herald, a living instrument for their god. Like a champion or cleric of a deity, a mortal herald has great divine power coursing through them, allowing the individual to enact the god's will within the Universe. Unlike a champion or cleric however, the god recognizes that their chosen mortal herald has skills and abilities that may be unique to them. Not every mortal herald is clad in impenetrable armor or capable of casting divine magic. Instead, the god grants gifts to their mortal herald that best match the individual's strengths. Regardless of who the person was before becoming a mortal herald, they are now a powerful divine being in their own right. Due to the specific needs of a deity and the dedicated nature of a mortal herald, a follower of a covenant or pantheon can't become a mortal herald.

In some cases, the god grants greater potential to their mortal heralds in the form of mythic power. A mythic character can select the mortal herald archetype as their mythic destiny. You must be a mythic character to select feats from this archetype that have the mythic trait. More information about mythic destinies can be found in Pathfinder War of Immortals.

Additional Feats: 16th Premonition of Clarity; 18th Eternal Bane, Eternal Blessing, Resurrectionist; 20th Divine Apex, Shared Clarity

Mortal Herald Dedication Feat 12

Prerequisites worshipper of a specific deity, master in Religion or your deity's divine skill


You become a mortal herald of your deity, gaining power in return for your service. Others intuitively sense your connection with your deity, which subtly influences the way they act around you. You become bound by your deity's anathema. Depending on your deity, their sanctification can make you holy or unholy. This gives you the holy or unholy trait, which commits you to one side of a struggle over the souls of the planes and can be referenced in other abilities. If you "can be" holy or unholy according to your deity, you make that choice, and if you "must be" holy or unholy you gain the trait automatically. If you gain the opposing trait in some way, you lose the previous trait until you complete an Atone ritual.

In addition, once per day, you can cast Heal as a 6th-rank innate divine spell. You can only target yourself with the spell, but you gain the benefits of the 2-action version when you spend 1 action to cast it. In addition, if you would be reduced to 0 Hit Points but not immediately killed, you can cast the spell as a free action before you become Unconscious. This spell is automatically heightened to a rank equal to half your level.


Special If you have void healing, you instead cast Harm.

Source: Pathfinder Lost Omens Divine Mysteries

Domain Embodiment Feat 14

Source: Pathfinder Lost Omens Divine Mysteries

Fear of God Feat 14

Source: Pathfinder Lost Omens Divine Mysteries

Flash of Omnipresence Feat 14

Source: Pathfinder Lost Omens Divine Mysteries

Herald's Weapon Feat 14

Source: Pathfinder Lost Omens Divine Mysteries

Mortal Ascension Feat 14

Source: Pathfinder Lost Omens Divine Mysteries

Shield the Faithful Feat 14

Source: Pathfinder Lost Omens Divine Mysteries

Chastise Feat 16

Source: Pathfinder Lost Omens Divine Mysteries

Declare Anathema Feat 16

Source: Pathfinder Lost Omens Divine Mysteries

Dive of the Divine Feat 16

Source: Pathfinder Lost Omens Divine Mysteries

Following Smite Feat 16

Source: Pathfinder Lost Omens Divine Mysteries

Free from Bonds Feat 16

Source: Pathfinder Lost Omens Divine Mysteries

Healing Sanctuary Feat 16

Source: Pathfinder Lost Omens Divine Mysteries

Heraldic Proclamation Feat 16

Source: Pathfinder Lost Omens Divine Mysteries

Invisible Hand Feat 16

Source: Pathfinder Lost Omens Divine Mysteries

Deific Font Feat 18

Source: Pathfinder Lost Omens Divine Mysteries

Divine Presence Feat 18

Source: Pathfinder Lost Omens Divine Mysteries

Eyes of God Feat 18

Source: Pathfinder Lost Omens Divine Mysteries

Flash of Omniscience Feat 18

Source: Pathfinder Lost Omens Divine Mysteries

Glory on High Feat 18

Source: Pathfinder Lost Omens Divine Mysteries

Guiding Words Feat 18

Source: Pathfinder Lost Omens Divine Mysteries

Marked for Rebuke Feat 18

Source: Pathfinder Lost Omens Divine Mysteries

Stand for the Fallen Feat 18

Source: Pathfinder Lost Omens Divine Mysteries

Ease the Burden Feat 20

Source: Pathfinder Lost Omens Divine Mysteries

Enter Divine Realm Feat 20

Source: Pathfinder Lost Omens Divine Mysteries

Flash of Omnipotence Feat 20

Source: Pathfinder Lost Omens Divine Mysteries

Herald's Strike Feat 20

Source: Pathfinder Lost Omens Divine Mysteries

Moment of Apotheosis Feat 20

Source: Pathfinder Lost Omens Divine Mysteries

Spark of Immortality Feat 20

Source: Pathfinder Lost Omens Divine Mysteries


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Archetype

This feat belongs to an archetype.

Dedication

Each archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.