Investigator Feats
Eliminate Red Herrings Feat 1
You have a keen sense for avoiding spurious lines of inquiry. When you roll a critical failure on a skill check to Recall Knowledge related to a question about one of your active investigations, you get a failure instead.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
InvestigatorThis indicates abilities from the investigator class.
Flexible Studies Feat 1
You've collected a cross-section of information on various disciplines you can refer to when preparing for various tasks. During your daily preparations, you can cram on a certain subject to become temporarily trained in one skill of your choice. This proficiency lasts until you prepare again. As this proficiency is temporary, you can't use it as a prerequisite for a permanent character option like a skill increase or a feat.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
InvestigatorThis indicates abilities from the investigator class.
Known Weaknesses Feat 1
Whenever you Devise a Stratagem, you can also attempt a check to Recall Knowledge as part of that action before rolling the d20. If you critically succeed at the Recall Knowledge check, you notice a weakness and can convey the information to allies to grant each of them a +1 circumstance bonus to their next attack roll against the subject, as long as their attack is made before the beginning of your next turn. If you choose an attack stratagem, this bonus applies to that attack roll too.
Effect: Known Weaknesses
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
InvestigatorThis indicates abilities from the investigator class.
Takedown Expert Feat 1
You've mastered combat practices that let you get up close and bring down perpetrators alive. You can use your Intelligence modifier on attack rolls for an attack stratagem if you're using a weapon of the club group in one hand (like a club or staff), in addition to the usual weapons, and those Strikes qualify for your strategic strike. Additionally, you can make any of your Strikes nonlethal without taking the normal β2 penalty.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
InvestigatorThis indicates abilities from the investigator class.
That's Odd Feat 1
When you enter a new location, such as a room or corridor, you immediately notice one thing out of the ordinary. The GM determines what it is, or whether there's nothing reasonable to pick up, skipping obvious clues that can be easily noticed without a check or specifically looking for them. You learn only that an area or object is suspicious, but not why it's suspicious. For example, if you entered a study with a large bloodstain on the ground, the bloodstain is so obviously suspicious it's evident to you already, so the GM might note that there's something suspicious about the desk drawer instead. You would then need to investigate the drawer further to find out what specifically is out of the ordinary. If you wish, you can Pursue a Lead concerning this detail even if you have Pursued a Lead less than 10 minutes ago.
That's Odd doesn't reveal whether creatures are suspicious. You don't typically get any benefit when you leave and come back to a place, though if a major change has happened there and time has passed, the GM might determine that you do.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
InvestigatorThis indicates abilities from the investigator class.
Trap Finder Feat 1
You have an intuitive sense that alerts you to the dangers and presence of traps. You gain a +1 circumstance bonus to Perception checks to find traps, to AC against attacks made by traps, and to saves against traps. Even if you aren't Searching, you get a check to find traps that normally require you to be Searching. You still need to meet any other requirements to find the trap. You can disable traps that require a proficiency rank of master in Thievery. If you have master proficiency in Thievery, you can disable traps that require a proficiency rank of legendary instead, and your circumstance bonuses against traps increase to +2.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
InvestigatorThis indicates abilities from the investigator class.
RogueThis indicates abilities from the rogue class.
Undead Spotter Feat 1
Your studies of the undead have taught you telltale signs of a disguised undead creature. When you Pursue a Lead that involves a corpse or creature within your reach, you can touch that corpse or creature to immediately determine if it is undead. You also gain a +1 circumstance bonus to Recall Knowledge checks about undead creatures and to determine if a creature is undead.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
InvestigatorThis indicates abilities from the investigator class.
Underworld Investigator Feat 1
Your work as an investigator makes you familiar with the criminal element. You might be a criminal yourself, or you might have gained an understanding of how they operate from the outside. You become trained in Underworld Lore, and you gain your Pursue a Lead investigation bonus to Thievery checks to investigate a case (such as checks to Steal a clue from a suspect or Pick a Lock to open a safe with damning documents).
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
InvestigatorThis indicates abilities from the investigator class.
Athletic Strategist Feat 2
Prerequisites trained in Athletics
You know how to calculatedly manipulate joints and body weight. In addition to using an attack stratagem's roll substitution for a Strike, you can use it to modify a Disarm, Grapple, Reposition, Shove, or Trip attempt, substituting your Devise a Stratagem roll for the Athletics check. You must apply the substitution to the first eligible attack you make, whether it's a Strike or one of the Athletics actions.
You can also use your Intelligence modifier instead of Strength for the Athletics check when you substitute your Devise a Stratagem roll, unless you're using a weapon for the maneuver and the weapon doesn't fit the restrictions for using Intelligence with a stratagem.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
InvestigatorThis indicates abilities from the investigator class.
Certain Stratagem Feat 2
You know exactly where to strike a foe to target their weak spots. When you make a Strike that you're adding your Intelligence modifier to due to Devising a Stratagem and miss, you deal half of your Strategic Strike damage to the target. This damage type is that of the weapon or unarmed attack you used for the Strike.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
InvestigatorThis indicates abilities from the investigator class.
Exploit Blunder
Feat 2
Trigger A creature you Devised a Stratagem against on your most recent turn fails or critically fails a Strike against you.
By watching your foes closely, you can make the most out of their mistakes. You Step.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
InvestigatorThis indicates abilities from the investigator class.
Person of Interest
Feat 2
Frequency once per 10 minutes
Sometimes, you need to follow the leads as they come in the middle of an investigation. Choose a creature that you can see who isn't, to your knowledge, tied to any of your current investigations. For the next minute, you can Devise a Stratagem against that creature as a free action.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
InvestigatorThis indicates abilities from the investigator class.
Personalized Poisoning Feat 2
Prerequisites alchemical sciences methodology
You developed techniques for discovering a target's weaknesses to poisons using your forensic knowledge. When you study a location that a creature spends a lot of time in, such as a bedroom or office, you learn medical conditions, reactions, or sensitivities that make them susceptible to poisons. Subsequently, whenever you craft an alchemical poison, you can tailor it to a creature you have studied in this way, giving that creature a β2 circumstance penalty to Fortitude saves against the poison and giving other creatures a +2 circumstance bonus to Fortitude saves against it.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
InvestigatorThis indicates abilities from the investigator class.
Shared Stratagem Feat 2
The plans you make include your allies as well as yourself. When you hit a creature with an attack on which you substituted your attack roll due to Devising a Stratagem, designate one ally. The creature you hit is Off-Guard to that ally on the next attack that ally makes against that creature before the start of your next turn.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
InvestigatorThis indicates abilities from the investigator class.
Solid Lead Feat 2
Sometimes your case splinters into smaller mysteries, but you never lose sight of the big picture. Once per day when you give up on the subject of a lead due to using Pursue a Lead again, you can designate the lead you stopped pursuing as your solid lead for the day. Even though you stopped following the solid lead, you can change back to your solid lead any number of times by using a single action, which has the concentrate trait. Doing so ends one of your current leads as normal.
During your next daily preparations, you can maintain your solid lead or you can remove it; removing it allows you to designate a new solid lead later that day.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
InvestigatorThis indicates abilities from the investigator class.
Alchemical Discoveries Feat 4
Prerequisites alchemical sciences methodology
You've devoted extra time in the lab to improve your knowledge of alchemy. You learn the formulas for two alchemical items each time you level up instead of one; these must still be elixirs or tools. The number of versatile vials you can create each day increases by one if you're an expert in Crafting, two if you're a master, or three if you're legendary.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
InvestigatorThis indicates abilities from the investigator class.
Detective's Readiness Feat 4
When you're on a case, you stay watchful and resolute to avoid tricks your suspect might pull. You gain your investigation bonus from Pursue a Lead on saving throws (and their DCs, as normal) against creatures or effects that are related to the question at the heart of an open investigation, and you can use Clue In to assist an ally's saving throw against that creature or effect.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
InvestigatorThis indicates abilities from the investigator class.
Greenwatch Initiate Feat 4
Source Pathfinder Lost Omens Impossible Lands
Prerequisites trained in Survival
You've received the basic training developed for all Greenwatch recruits. You become an expert in Survival and gain the Experienced Tracker and Survey Wildlife skill feats.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
GunslingerThis indicates abilities from the gunslinger class.
InvestigatorThis indicates abilities from the investigator class.
RangerThis indicates abilities from the ranger class.
Lie Detector Feat 4
Prerequisites empiricism or interrogation methodology
You're adept at noticing the tells of a liarβsweat, flushing, a quavering voice, a quickening pulse. You gain a +1 circumstance bonus to Perception checks to Sense Motive and to Perception DCs against attempts to Lie to you. When you determine someone is lying to you, you can use their deceit to your advantage to gain a +1 circumstance bonus to the next Deception, Diplomacy, Intimidation, or Performance check you attempt against that creature within the next minute.
If you would gain your Pursue a Lead investigation bonus to any of the above checks, that bonus increases by 1 instead of you gaining the +1 bonus listed.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
InvestigatorThis indicates abilities from the investigator class.
Ongoing Investigation Feat 4
You're always investigating what's around you, even as you perform other activities. You can move at full Speed while using the Investigate exploration activity, and you can use another exploration activity while Investigating.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
InvestigatorThis indicates abilities from the investigator class.
Scalpel's Point Feat 4
Prerequisites forensic medicine methodology
Your stratagems benefit from your precise knowledge of anatomy. When you critically hit with an attack on which you substituted your attack roll due to Devising a Strategem, if your attack dealt piercing or slashing damage, you also deal 1d6 bleed to your target.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
InvestigatorThis indicates abilities from the investigator class.
Strategic Assessment Feat 4
You learn your foes' strengths and weaknesses by watching them move. When you hit a creature with a Strike on which you substituted your attack roll due to Devising a Stratagem, the GM chooses one of the following pieces of information about the enemy to tell you.
- Which of the enemy's weaknesses is highest
- Which of the enemy's resistances is highest
- Which of the enemy's saving throws is lowest
- One immunity the enemy has
The GM can choose deliberately or at random, but they can't choose information that doesn't apply (such as choosing an immunity for an enemy that has no immunities). This applies only the first time you hit a given creature.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
InvestigatorThis indicates abilities from the investigator class.
Strategic Repose Feat 4
Source Pathfinder Wake the Dead #4
Prerequisites trained in Religion
You've trained extensively in fighting the undead and have learned to infuse a small amount of vitality energy into your weapon. When you deal precision damage with strategic strike, you may choose for that damage to be vitality damage instead.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
InvestigatorThis indicates abilities from the investigator class.
VitalityEffects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy.
Connect the Dots
Feat 6
Source Pathfinder Player Core 2
Ephemeral connections between people, places, and concepts are invisible to most, but seeing them is your stock and trade. Choose an ally and a non-allied creature. You must be able to see both of them. You briefly study the way they both move and attempt a perception check against the higher of the non-allied creature's Deception DC or Will DC. Both targets are then temporarily immune to Connect the Dots for 10 minutes.
Critical Success You spot a way for your ally to take advantage of the other target's flaws and let them know about it. Your ally gains your Pursue a Lead investigation bonus as a circumstance bonus to all its Strikes or skill checks against the creature until the start of your next turn.
Success As critical success, but your ally gains the bonus only for their next Strike or skill check against the creature.
Effect: Connect the Dots
Failure You fail to make a connection.
Critical Failure You misconstrue a vital piece of information, which temporarily disconcerts you. You are Stupefied 1 until the end of your next turn.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AuditoryAuditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
InvestigatorThis indicates abilities from the investigator class.
LinguisticAn effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the language you are using.
Deadly Casework Feat 6
Prerequisites member of the Red Mantis assassins
You treat a well-planned assassination with the diligence that you would bring to any investigation. You can Pursue a Lead and open an investigation regarding a target you want to assassinate. This investigation doesn't count against the number of active investigations you can have at a time, but you can only have one assassination investigation.
Your Skill Stratagem bonus increases by 1 when investigating details about your assassination target.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
InvestigatorThis indicates abilities from the investigator class.
Defy Fey Feat 6
Source Pathfinder Lost Omens Impossible Lands
Prerequisites Greenwatch Initiate
You are keen to the wiles of the fey and can usually shake off their magic. Whenever you fail, but don't critically fail, a save against a spell with a duration of at least 1 round cast by a fey creature, you can attempt a second save against the original DC at the start of your next turn to end any lingering effects the spell might have. This can end persistent damage caused by a spell but can't reverse any effects that have been resolved already (such as damage dealt when the spell was cast).
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
GunslingerThis indicates abilities from the gunslinger class.
InvestigatorThis indicates abilities from the investigator class.
RangerThis indicates abilities from the ranger class.
Fey Tracker Feat 6
Source Pathfinder Lost Omens Impossible Lands
Prerequisites Greenwatch Initiate
You are exceptionally skilled at noticing the subtle techniques fey use to avoid notice. You gain a +2 circumstance bonus to Survival checks to Track fey creatures, to Perception checks to Seek for Hidden fey, and to your Perception DC to resist a fey creature's attempt to Create a Diversion.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
GunslingerThis indicates abilities from the gunslinger class.
InvestigatorThis indicates abilities from the investigator class.
RangerThis indicates abilities from the ranger class.
Predictive Purchase (Investigator) Feat 6
You have just the thing for the situation. You gain the Prescient Planner and Prescient Consumable feats.
When using Prescient Planner, you can pull out the item as a 2-action activity to remove your backpack (or a similar container) and draw the item, rather than taking 1 minute.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
InvestigatorThis indicates abilities from the investigator class.
Read the Dust
Feat 6
Trigger an undead creature is reduced to zero Hit Points or a haunt is disabled within 60 feet of you
You watch the creature or hazard as it collapses, careful for any sign it may return. You immediately learn if the creature or hazard has an ability that will restore it, like rejuvenation or a haunt's reset.
If it can return, you also learn the time span before its return and how to prevent that return in broad terms, such as "lay its body to rest" or "destroy its armor." If this requires any people or objects that aren't already present, you also learn the direction towards each missing piece from the dust's movement.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
InvestigatorThis indicates abilities from the investigator class.
Thorough Research Feat 6
You have comprehensive knowledge in your fields of interest. When you succeed at a Recall Knowledge check, you gain additional information or context. When you critically succeed at a check to Recall Knowledge, you get additional information or context or can ask an additional follow-up question (the GM chooses which).
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
InvestigatorThis indicates abilities from the investigator class.
Blind-Fight Feat 8
Source Pathfinder Player Core
Prerequisites master in Perception
Fighter, Rogue, Investigator Your battle instincts make you more aware of Concealed and Invisible opponents.
Ranger Your heightened senses allow you to instinctively detect unseen opponents.
You don't need to succeed at a flat check to target concealed creatures. You're not Off-Guard to creatures that are Hidden from you (unless you're off-guard to them for reasons other than the hidden condition), and you need only a successful DC 5 flat to target a hidden creature.
While you're adjacent to an Undetected creature of your level or lower, it is instead only hidden from you.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
FighterThis indicates abilities from the fighter class.
InvestigatorThis indicates abilities from the investigator class.
RangerThis indicates abilities from the ranger class.
RogueThis indicates abilities from the rogue class.
Clue Them All In Feat 8
You can clue in all your allies at once. When you use the Clue In reaction, any of your allies who are attempting the same check to investigate one of your active investigations receive the circumstance bonus from Clue In. If you use this ability during an encounter, they must attempt their check within 1 round of when you Clued them In.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
InvestigatorThis indicates abilities from the investigator class.
Defensive Stratagem Feat 8
By scrutinizing a foe, you learn how to better avoid its attacks. When you use Devise a Stratagem, you can choose a defensive stratagem instead of an attack or skill stratagem after you roll a d20.
Defensive Stratagem You can't attempt to Strike the target until the start of your next turn. You gain a +1 circumstance bonus to all your defenses against effects caused by the target until the start of your next turn.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
InvestigatorThis indicates abilities from the investigator class.
Greenwatch Veteran
Feat 8
Source Pathfinder Lost Omens Impossible Lands
Trigger Your turn starts, and you're in combat against a creature you spent at least 10 minutes Tracking.
Your time spent tracking your target allows you to quickly identify its weaknesses and relay them to your allies. Attempt a Recall Knowledge check against the creature you were Tracking. On a success, you always know the creature's greatest weakness and highest resistance or immunity, in addition to any other information the check would typically provide. You immediately use a quick series of hand gestures to signal this information to any allies who can see you.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
GunslingerThis indicates abilities from the gunslinger class.
InvestigatorThis indicates abilities from the investigator class.
RangerThis indicates abilities from the ranger class.
Unseen Passage Feat 8
Source Pathfinder Lost Omens Impossible Lands
Frequency once per day
You have mastered a magical technique for moving through dangerous woodlands unseen. You can cast Vanishing Tracks as an innate primal spell heightened to a spell rank equal to half your level rounded up.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
GunslingerThis indicates abilities from the gunslinger class.
InvestigatorThis indicates abilities from the investigator class.
RangerThis indicates abilities from the ranger class.
Whodunnit? Feat 8
Frequency once per day
You carefully consider your case and narrow down some of the details. When you Pursue a Lead and learn there's a larger mystery, you can ask two questions related to your investigation when you open it. The GM must answer truthfully with "yes" or "no," though if the answer would be misleading or have no practical application to your investigation, the GM can answer "immaterial." You can't use Whodunnit? more than once for the same lead, even across different days. Your questions must come from the following list, applying to the detail that spurred your investigation.
- Was this clue left by a creature trait? (Choose a creature trait such as humanoid, undead, or dwarf; this trait must be accurate as of the time the clue was left.)
- Was this clue left within the last hour?
- Was this clue left within the last day?
- Was the creature that left this clue in a heightened emotional state when it left the clue?
- Did anyone attempt to conceal this clue?
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
InvestigatorThis indicates abilities from the investigator class.
Greenwatcher Feat 10
Source Pathfinder Lost Omens Impossible Lands
Prerequisites Defy Fey
Your experience fighting against and alongside fey creatures is nearly unrivaled. Any weapon you wield or unarmed attack you make against a fey creature is treated as cold iron. Whenever you critically fail a save against a spell cast by a fey creature, it's instead treated as a normal failure. Whenever you critically succeed on a Strike against a fey creature, the target is immediately subject to the effects of a Faerie Fire spell. For the purposes of counteracting this effect, it's an innate 2nd-rank primal spell.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
GunslingerThis indicates abilities from the gunslinger class.
InvestigatorThis indicates abilities from the investigator class.
RangerThis indicates abilities from the ranger class.
Just One More Thing
Feat 10
Requirements Your most recent action was to Feint, Request, or Demoralize, and you failed but didn't critically fail.
After your attempt to influence someone goes poorly, you add another bit of information or ask a pointed question, possibly salvaging your previous attempt. Reroll the failed check and use the new result. If the target of the failed check is involved with one of your active investigations, double your investigation bonus from Pursue a Lead on the rerolled check. That creature is temporarily immune to Just One More Thing for 1 day.
You can also use this action if you failed, but didn't critically fail, at a check to Lie, Gather Information, Make an Impression, or Coerce. In this case, rather than spending 1 action, adding Just One More Thing takes you half the amount of time you initially spent on the check, to a minimum of 1 more round.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
FortuneA fortune effect beneficially alters how you roll your dice. You can never have more than one fortune effect alter a single roll. If multiple fortune effects would apply, you have to pick which to use. If a fortune effect and a misfortune effect would apply to the same roll, the two cancel each other out, and you roll normally.
InvestigatorThis indicates abilities from the investigator class.
Ongoing Strategy Feat 10
Prerequisites strategic strike
You're constantly studying small aspects of everyone's movements, even if you don't have a stratagem in place ahead of time.
On any Strike for which you didn't Devise a Strategem, you still deal precision damage equal to your number of strategic strike damage dice so long as the weapon or unarmed attack you used is one that would have let you use your Intelligence modifier had you Devised a Stratagem.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
InvestigatorThis indicates abilities from the investigator class.
Suspect of Opportunity
Feat 10
Prerequisites Person of Interest
Trigger A creature who isn't, to your knowledge, tied to any of your active investigations takes a hostile action against you in combat.
Sometimes something intrudes upon your case unexpectedly, such as an ambush sent to bring your investigation to a close. You use Person of Interest against the triggering creature. This doesn't allow you to use Person of Interest more frequently than normal.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
InvestigatorThis indicates abilities from the investigator class.
Empiricist's Eye Feat 12
Prerequisites empiricism methodology
Sharp and piercing, your eyes see all and convey more. Your Point Out actions lose the auditory trait, and you don't need to be heard to convey the information to your allies. In addition, a creature you Point Out is Off-Guard to your allies until the start of your next turn.
Special If you have the Blind-Fight feat, your allies gain that feat's benefits against any creature that's off-guard due to Empiricist's Eye.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
InvestigatorThis indicates abilities from the investigator class.
Foresee Danger
Feat 12
Trigger A creature targets you with an attack and you can see the attacker.
You perceive every possible way your foe's attack could land and attempt to avoid them all.
The triggering attack roll targets your Perception DC instead of your AC. Though this allows you to avoid taking penalties to your AC, it doesn't remove any conditions or other effects causing such penalties.
For example, an enemy with sneak attack would still deal extra damage to you for being Off-Guard, even though you wouldn't take the β2 circumstance penalty when defending against the attack.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
InvestigatorThis indicates abilities from the investigator class.
Just as Planned
Feat 12
Frequency once per hour
In the blink of an eye, you calculate your enemy's movements and know exactly where to aim your next blow. If your next action is to Devise a Stratagem, you can roll the d20 twice and take the higher result.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
FortuneA fortune effect beneficially alters how you roll your dice. You can never have more than one fortune effect alter a single roll. If multiple fortune effects would apply, you have to pick which to use. If a fortune effect and a misfortune effect would apply to the same roll, the two cancel each other out, and you roll normally.
InvestigatorThis indicates abilities from the investigator class.
Make 'Em Sweat Feat 12
Prerequisites interrogation methodology
Your line of questioning lets a suspect know you can see right through them, shaking them to the core. When you succeed at using Pointed Question, the target is also Frightened 1 (or Frightened 2 on a critical success). This added effect is an emotion and fear effect, but the other effects of Pointed Question still apply even if the target is immune to fear.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
InvestigatorThis indicates abilities from the investigator class.
Reason Rapidly
Feat 12
Your mind works through clues at an unbelievable speed. You instantly use up to five Recall Knowledge actions. If you have any special abilities or free actions that would normally be triggered when you Recall Knowledge, you can't use them for these actions.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
InvestigatorThis indicates abilities from the investigator class.
Share Tincture
Feat 12
Prerequisites alchemical sciences methodology
You use Quick Tincture, and the item you create remains potent until the start of your next turn. Then you can Interact to pass the item to another creature. If you pass it by throwing it, your ranged attack automatically succeeds. You must have a versatile vial to use Quick Tincture, as normal.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
InvestigatorThis indicates abilities from the investigator class.
Surgical Shock
Feat 12
Prerequisites forensic medicine methodology
With a few well-placed jabs with your fist or weapon, you render your opponent disoriented or ungainly. Attempt a medicine check against the Fortitude DC of a target within your reach. The result of your check determines the severity of the condition you inflict.
Critical Success The target is either Clumsy 3 or Stupefied 3 until the end of your next turn. The target is then immune to Surgical Shock for 1 hour.
Success As critical success, but the target is either Clumsy 2 or Stupefied 2.
Failure The target is minorly inconvenienced. You gain a +1 circumstance bonus to the next attack action you attempt against it before the end of your turn.
Effect: Surgical Shock (Failure)
Critical Failure The target is unaffected and you overextend yourself, triggering reactions as if you had used a manipulate action.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AttackAn ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.
InvestigatorThis indicates abilities from the investigator class.
Forensic Countermeasures Feat 14
Prerequisites empiricism methodology
Your knowledge of deductive reasoning allows you to derail fellow investigators. Over the course of a minute, you can tamper with a single location (such as a small room) to either obscure evidence or add misleading evidence. If you add misleading evidence, you choose what incorrect details it implies. A creature can see through these countermeasures with a successful Recall Knowledge check against your Deception DC, and only if they actively look for tampering.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
InvestigatorThis indicates abilities from the investigator class.
Plot the Future Feat 14
Source Pathfinder Player Core 2
You spend 10 minutes in contemplation to uncannily predict how events will play out. Choose a particular goal or activity you plan to engage in within 1 week, or an event you expect might happen within 1 week. You analyze whether it's likely to come to pass, learning whether it's highly likely, somewhat likely, somewhat unlikely, or highly unlikely. You also gain a piece of advice suggesting a course of action you or your allies could take that might make the chosen event more or less likely, whichever you prefer.
The GM determines the likeliness of the event and the piece of advice you learn.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
InvestigatorThis indicates abilities from the investigator class.
PredictionEffects with this trait determine what is likely to happen in the near future. Most predictions are divinations.
Sense the Unseen
Feat 14
Source Pathfinder Player Core
Trigger You fail a check to Seek.
When you look for foes, you can catch even the slightest cues, such as their minute movements or the shifting of air currents on your skin. Even though you failed at the triggering check, you automatically sense any Undetected creatures in the area where you're Seeking, making them merely Hidden to you.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
InvestigatorThis indicates abilities from the investigator class.
RangerThis indicates abilities from the ranger class.
RogueThis indicates abilities from the rogue class.
Strategic Bypass Feat 14
Your plans account for your foes' resistances, enabling you to strike a telling blow. When you hit with a Strike on which you substituted your attack roll due to Devise a Strategem, you ignore an amount of resistance equal to your Intelligence modifier for each resistance that applies against your attack.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
InvestigatorThis indicates abilities from the investigator class.
Didactic Strike Feat 16
Prerequisites Shared Stratagem
When you find a glaring weakness, you can set your allies up to annihilate your foe.
When you use Shared Stratagem, you can designate up to 10 allies instead of just one. The foe is Off-Guard against the first attack from each designated ally before your next turn, and each ally's first attack deals an extra 2d6 precision damage to the target if it hits.
Effect: Didactic Strike
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
InvestigatorThis indicates abilities from the investigator class.
Implausible Purchase (Investigator) Feat 16
Prerequisites Predictive Purchase
It seems impossible, but you've analyzed every angle and are able to just keep pulling out exactly the item you need, even in far-flung locations.
You can use Prescient Planner even if you have already used it after purchasing goods, and you can use it as a single action instead of a 2-action activity, during which you Interact to draw the item.
In addition, five times per day, you can use Prescient Planner to pull out a common consumable item up to 6 levels lower than your level.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
InvestigatorThis indicates abilities from the investigator class.
Reconstruct the Scene Feat 16
Source Pathfinder Player Core
You spend 1 minute surveying a small location (such as a single room) to get an impression of events that occurred there in the last day. This involves moving about the area and studying footprints, spilled drinks or blood, and so forth. You get an indistinct mental impression of significant events that happened there. This gives you clues and details of the past, including the overall events and their time frame, but it's not a perfect record. This also isn't enough to identify who was involved in these events if you weren't already aware the person was there. As determined by the GM, you also pick out various seemingly small details that could serve as important clues, like a memorable weapon someone used for a murder or the type of cloak someone wore when passing through.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
InvestigatorThis indicates abilities from the investigator class.
RogueThis indicates abilities from the rogue class.
Deduce Habits Feat 18
Source Pathfinder Lost Omens High Seas
Prerequisites Plot the Future
When you use Plot the Future, you can instead contemplate a person that you've gotten to observe within 30 feet for at least 1 minute. You deduce places they will habitually be in the next week and what time of day they'll be there. For each location, you deduce the likelihood that they will be two of the following: alone, unarmed, or unaware. You also gain a piece of advice for each location suggesting a course of action you or your allies could take that might make it more or less likely for them to be in the chosen states. The GM determines the locations the person will visit and when, as well as the likelihood they'll be alone, unarmed, or unaware.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
InvestigatorThis indicates abilities from the investigator class.
PredictionEffects with this trait determine what is likely to happen in the near future. Most predictions are divinations.
Lead Investigator Feat 18
Prerequisites Clue Them All In
You spend 1 minute briefing up to four allies about one of your open investigations. Those allies gain the same circumstance bonus you do from Pursue a Lead to checks to investigate the question at the heart of that investigation. This bonus lasts until you cease Pursing that Lead or for 1 day, whichever comes first. This doesn't confer any other benefits of pursuing a lead, such as adding the circumstance bonus to your saves with Detective's Readiness.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ExplorationAn activity with this trait takes more than a turn to use, and can usually be used only during exploration mode.
InvestigatorThis indicates abilities from the investigator class.
Trickster's Ace
Feat 18
Source Pathfinder Player Core 2
Trigger You specify the trigger when you make your daily preparations (see Requirements below).
Requirements When you make your daily preparations, you must specify a trigger for this reaction using the same restrictions as the triggers for the Ready action. You also choose a single spell from the arcane, divine, occult, or primal list of 4th level or lower. The spell can't have a cost, nor can its casting time be more than 10 minutes. The spell must be able to target a single creature, and you must be a valid target for it.
Whether from jury-rigged magic items, deduction from the study of magical interactions, or other means, you have a contingency in your back pocket for desperate situations. When the trigger occurs, you cause the spell to come into effect. The spell targets only you, no matter how many creatures it would affect normally. If you define particularly complicated conditions, as determined by the GM, the trigger might fail. Once the contingency is triggered, the spell is expended until your next daily preparations.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
InvestigatorThis indicates abilities from the investigator class.
RogueThis indicates abilities from the rogue class.
All the Time in the World
Feat 20
Frequency once per hour
Your firsthand experience of the subjective nature of time and space has given you new observational insights. Your mind processes information so quickly that time appears to stop for all creatures but you. You can take up to 9 actions in 3 sets of up to 3 actions each. During this time, you can use purely mental and observational abilities such as Recall Knowledge, Seek, and Devise a Stratagem, and you can use an action to move a mental projection of yourself to a location within a 60- foot radius to observe objects more closely and from different angles, though you can't affect your surroundings in any way (for instance, you could move your mental projection more closely to a distant door to read a minute inscription on its handle, but you could not open it to observe the other side). When the duration elapses, time resumes its normal flow.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
InvestigatorThis indicates abilities from the investigator class.
Everyone's a Suspect Feat 20
You are so suspicious of everyone you meet that you keep mental notes on how to defeat them all-even your own allies.
After interacting with a creature for at least 1 minute, you automatically Pursue a Lead with that creature as the subject. You can have any number of such leads at any given time, and when you Pursue a Lead again, you don't give up any of these automatic subjects.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
InvestigatorThis indicates abilities from the investigator class.
Just the Facts Feat 20
Prerequisites Thorough Research
You fundamentally understand everything to the point where your research can't possibly be wrong. You are permanently Quickened and can use the extra action to Recall Knowledge. In addition, you gain the following benefits with Recall Knowledge.
- Your checks to Recall Knowledge are no longer secret.
- When you Recall Knowledge, you use the outcome for one degree of success better than the result of your check.
- If an effect (such as Dubious Knowledge) would give you inaccurate information from your Recall Knowledge check, you know which information is inaccurate.
When one of your allies Recalls Knowledge and gains false information, you also know that information is inaccurate if they share it with you
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
InvestigatorThis indicates abilities from the investigator class.