Magus Feats
Arcane Fists Feat 1
Your physical training encompasses unarmed combat forms. The damage die for your fist changes to 1d6 instead of 1d4. You don't take the normal β2 circumstance penalty when making a lethal attack with your fist or any other unarmed attacks. Your unarmed attacks gain the arcane trait, making them magical. At 5th level, you also gain the critical specialization effects of unarmed attacks in the brawling group and weapons in the brawling group, using your spell DC instead of class DC.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagusThis indicates abilities from the magus class.
Familiar Feat 1
Source Pathfinder Player Core
Magus, Sorcerer An animal serves you and assists your spellcasting.
Wizard You make a pact with a creature that serves you and assists your spellcasting.
Thaumaturge Whether by following occult rituals, piecing together scraps of arcane theory, or some other method, you've called forth a creature that now serves as your constant companion in your studies of the supernatural.
You gain a familiar.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagusThis indicates abilities from the magus class.
SorcererThis indicates abilities from the sorcerer class.
ThaumaturgeThis indicates abilities from the thaumaturge class.
WizardThis indicates abilities from the wizard class.
Magus's Analysis
Feat 1
Prerequisites Spellstrike
You make an assessment informed by your knowledge of how a creature fights. Attempt a check to Recall Knowledge about a creature, then recharge your Spellstrike. You gain a +1 circumstance bonus to your check if you previously hit the creature with a Strike this turn. The subject of your check is temporarily immune to Magus's Analysis for 1 day.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagusThis indicates abilities from the magus class.
Raise a Tome Feat 1
You can flip open a book to simultaneously study and deflect attacks. When you Raise a Shield, you can raise a book you're wielding instead of a shield. While you have a book raised, you gain a +2 circumstance bonus to AC and a +1 circumstance bonus to Recall Knowledge checks to identify creatures using a skill related to the subject of the book (Arcana if you're using your spellbook). If consulting the book normally grants an item bonus to the check for consulting the book, you gain this bonus as well.
If you have Shield Block, you can use a raised tome for that feat as though it were a shield. The tome has Hardness 3, HP 12, and BT 6.
In addition, you can inscribe the reinforcing rune into your spellbook to strengthen your tomes, using the same process as transferring a rune. The rune takes the form of a specialized diagram in your spellbook, occupying one page. The rune's benefits apply to any one tome in your possession chosen during your daily preparations. If your spellbook leaves your possession, the rune-granting benefit is suppressed until you get the book back.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagusThis indicates abilities from the magus class.
Cantrip Expansion Feat 2
Source Pathfinder Player Core
Bard, Oracle, Sorcerer Study broadens your range of simple spells.
Cleric You study a wider range of simple spells.
Magus, Wizard Dedicated study allows you to prepare a wider range of simple spells for every situation.
Psychic You expand what your mind can accomplish.
Witch Your patron recognizes your need for flexibility and versatility, and grants you the power to prepare a wider range of simple spells.
Prepared You can prepare two additional cantrips each day.
Spontaneous Add two additional cantrips from your spell list to your repertoire.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
BardThis indicates abilities from the bard class.
ClericThis indicates abilities from the cleric class.
MagusThis indicates abilities from the magus class.
OracleThis indicates abilities from the oracle class.
PsychicThis indicates abilities from the psychic class.
SorcererThis indicates abilities from the sorcerer class.
WitchThis indicates abilities from the witch class.
WizardThis indicates abilities from the wizard class.
Convergent Tides Feat 2
Source Pathfinder Lost Omens Rival Academies
Prerequisites Arcane Cascade
Your footwork is like the convergence of tides, granting your body supernatural power and fluidity. While you're in Arcane Cascade stance, you ignore difficult terrain caused by water, such as walking along a flooded path or swimming in rough water.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
MagusThis indicates abilities from the magus class.
WaterEffects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a connection to magical water.
Enhanced Familiar Feat 2
Source Pathfinder Player Core
Prerequisites a familiar
Animist You are able to materialize more of your attuned apparition's essence, creating a more powerful vessel for it to inhabit and aid you with.
Druid You infuse your familiar with additional primal energy, increasing its abilities.
Magus You infuse your familiar with more magical energy.
Sorcerer, Wizard, Witch You infuse your familiar with additional magical energy.
Thaumaturge By applying the best of multiple traditions of magic, you've found a more efficient way for your familiar to store its energy.
You can select four familiar or master abilities each day, instead of two.
Special Add the bonus familiar abilities you gain for being a witch to this amount. If your arcane thesis is Improved Familiar Attunement, your familiar's base number of familiar abilities, before adding any extra abilities from the arcane thesis, is four.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimistThis indicates abilities from the animist class.
DruidThis indicates abilities from the druid class.
MagusThis indicates abilities from the magus class.
SorcererThis indicates abilities from the sorcerer class.
ThaumaturgeThis indicates abilities from the thaumaturge class.
WitchThis indicates abilities from the witch class.
WizardThis indicates abilities from the wizard class.
Expansive Spellstrike Feat 2
Prerequisites Spellstrike
You can blast the energy of a spell out around the target of your attack. When you Spellstrike with a spell that has an area of a burst, cone, or line, the spell creates an area instead of affecting only the target. The target must be in the area, and Expansive Spellstrike has no effect if your spell was disrupted (such as if you critically fail your Strike). A burst is centered on any corner you choose of the target's square (or the corner of any square in its space for a Large or larger creature). A cone or line emits from you and must include the target; if you're not adjacent to the target (using a reach weapon or starlit span, for example), choose any square adjacent to the target as the source. The spell affects all creatures in the area as normal, but the Strike still targets only one creature.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagusThis indicates abilities from the magus class.
Force Fang Feat 2
Prerequisites focus pool
You can turn your attack into an unerring blur of force. You learn the Force Fang conflux spell.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagusThis indicates abilities from the magus class.
Spell Parry
Feat 2
Requirements You have one or more hands free.
You infuse magical power into your body or armaments to parry both physical and magical assaults.
You raise your guard, gaining a +1 circumstance bonus to AC and to saving throws against spells that target you until the start of your next turn, as long as you continue to meet the requirements.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagusThis indicates abilities from the magus class.
Spirit Sheath Feat 2
Source Pathfinder Impossible Magic
You've magically constructed an extradimensional sheath for your weapon that you access through your clothing, typically through a pocket, sleeve, or seam. This sheath is hard to notice, granting a +2 circumstance bonus to your Stealth checks to Conceal an Item within it. A spirit sheath can hold up to 1 Bulk worth of weapons.
During a Spellstrike, you can Interact to draw one weapon from the sheath before you Cast the Spell. You can draw or return a weapon to a spirit sheath as an Interact action, as can anyone else holding or wearing the clothing that contains the sheath. A Dispel Magic spell or similar effect can be used against the spirit sheath to expel the weapon. The counteract check is made against your spell DC and the counteract rank is half your level rounded up. The weapon is also expelled if you become Unconscious.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArcaneThis magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to arcane magic.
ExtradimensionalThis effect or item creates an extradimensional space. An extradimensional effect placed inside another extradimensional space ceases to function until it is removed.
MagusThis indicates abilities from the magus class.
Burning Cascade Feat 4
Prerequisites Arcane Cascade
Energy flares out around you when you drop into your signature stance. When you use Arcane Cascade, each enemy in a 5-foot emanation takes damage equal to the extra damage from Arcane Cascade. This damage is the same type as that of Arcane Cascade. A creature that takes this damage is temporarily immune to further uses of Burning Cascade for 1 minute.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagusThis indicates abilities from the magus class.
Devastating Spellstrike
Feat 4
Prerequisites inexorable iron hybrid study, Spellstrike
Requirements Your Spellstrike is charged.
Your Spellstrike sweeps are so wide and devastating, they smash into nearby foes. Make a Spellstrike with a spell that can deal damage. Enemies in a 5-foot emanation around the target (not including the target) take 2 damage of the same damage type your spell could deal. This damage increases to 3 at 9th level, 4 at 14th level, and 5 at 19th level.
If you're in the Arcane Cascade stance, the emanation's damage gains a status bonus to damage equal to the extra damage from your Arcane Cascade.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagusThis indicates abilities from the magus class.
Distant Waterbird's Poise
Feat 4
Source Pathfinder Lost Omens Tian Xia Character Guide
Prerequisites aloof firmament hybrid study, Spellstrike
Trigger You hit a target with a Spellstrike.
You flow around your foe, using the magic of your attack to carry you away. You Leap, High Jump, or Long Jump, and this movement doesn't trigger reactions from the creature you hit. If you High Jump or Long Jump, you don't have to perform the initial Stride (nor do you fall if you don't Stride 10 feet).
The lightness of your steps persists after the jump, granting you the ability to land on or walk on the surface of water or other liquids until the end of your next turn.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArcaneThis magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to arcane magic.
MagusThis indicates abilities from the magus class.
Distracting Spellstrike
Feat 4
Prerequisites laughing shadow hybrid study, Spellstrike
Requirements You have a hand free, and your Spellstrike is charged.
You weave distracting magic with one hand to enhance the efficacy of your Spellstrike. Make a Spellstrike and [/act feint traits=arcane,visual] against the target of your Strike. Execute your Feint immediately before making the Strike, but after choosing your target. The Feint gains the arcane and visual traits, and it always has the basic effects of a Feint, rather than applying any adjustments or alternate effects from other feats or abilities.
If you're in the Arcane Cascade stance, you gain a status bonus to your Deception check equal to your extra damage from Arcane Cascade (typically 1, increasing to 2 if you have weapon specialization and 3 if you have greater weapon specialization).
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagusThis indicates abilities from the magus class.
Emergency Targe
Feat 4
Prerequisites sparkling targe hybrid study
Trigger An enemy you're aware of hits you with a Strike or a spell attack, or you fail a save against an enemy's spell.
Requirements You are wielding a shield or have the Shield spell prepared.
You immediately Raise a Shield or cast shield. The circumstance bonus applies to your defenses when determining the outcome of the triggering attack or spell.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagusThis indicates abilities from the magus class.
Exploding Bullet
Feat 4
Source Pathfinder Impossible Magic
Prerequisites volatile spark hybrid study
Requirements You're wielding an unloaded firearm.
You load your gun with a bullet forged of magic instead of matter, barely contained in an arcane shell. Interact to reload your firearm, creating an arcane round made from your choice of fire or sonic energy. When you shoot this round, the Strike gains the arcane trait and the corresponding energy trait. The firearm gains the scatter 5 feet trait, or gains a +1 status bonus to its splash damage if it already has the scatter trait. The scatter trait's splash damage uses the energy type you chose. The bullet disappears if not fired by the end of your next turn.
If your firearm takes more than 1 action to reload, you need to use Exploding Bullet for all the actions needed to reload it to get the benefits.
Special When you use volatile spark's Reloading Cascade action, you can use Exploding Bullet instead of an Interact action to reload a firearm.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArcaneThis magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to arcane magic.
MagusThis indicates abilities from the magus class.
Heaven-Earth Encompassing Sleeves Feat 4
Source Pathfinder Lost Omens Tian Xia Character Guide
Prerequisites unfurling brocade hybrid study
Your magic extends to your garments. During your daily preparations, you can weave magic into a single suit of fine or high-fashioned fine clothing with long sleeves or a train, such as a robe or cloak. This clothing becomes a set of Sleeves of Storage, allowing you to store items in either the sleeves or the train (you choose which during your daily preparations). This treatment also makes the clothing more durable; its Hardness increases by an amount equal to your level, and its Hit Points increase by an amount equal to twice your level.
These benefits end if you prepare a new set of clothing, if someone else attempts to wear the clothing, or if you lose ownership of the clothing. When it ends, all items stored within the clothes fall into the nearest available space.
At 9th level, the clothing becomes Sleeves of Storage (Greater) instead.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArcaneThis magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to arcane magic.
ExtradimensionalThis effect or item creates an extradimensional space. An extradimensional effect placed inside another extradimensional space ceases to function until it is removed.
MagusThis indicates abilities from the magus class.
Recharging Flurry
Feat 4
Prerequisites twofold tine hybrid study
Requirements You're wielding two melee weapons, each in a different hand.
The clash of steel fuels your magic, preparing you to unleash another magic-infused assault. Make one Strike with each of your weapons, then recharge your Spellstrike (regardless of whether the Strikes hit). Your multiple attack penalty increases after each Strike as normal. If the second Strike targets a creature you haven't attacked yet this turn, its multiple attack penalty is β4 if it's your second attack this turn (β3 if you're using an agile weapon) or β8 if it's your third or further Strike (β6 with an agile weapon).
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagusThis indicates abilities from the magus class.
Running Recharge
Feat 4
Preparing in every way for your next assault, you both relocate yourself and ready your Spellstrike. You recharge your Spellstrike and either Stride up to half your Speed or Step.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
MagusThis indicates abilities from the magus class.
Shattering Spellstrike
Feat 4
Source Pathfinder Lost Omens Rival Academies
Prerequisites resurgent maelstrom hybrid study, Spellstrike
Requirements You're in Arcane Cascade stance and wielding an improvised weapon.
You intentionally channel a rampaging cascade of magic through your weapon, breaking it to deal more damage. Make a Spellstrike against a target with your improvised weapon. If the attack hits, it deals an additional 2d6 force damage as your improvised weapon breaks. If the spell used with the Spellstrike wasn't a cantrip or focus spell, increase this additional damage by the spell's rank.
If the item has a Hardness greater than your level, or if it's an artifact, cursed item, or other item that's difficult to break or destroy, it doesn't break and you don't deal additional damage.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ForceEffects with this trait deal force damage or create objects made of pure magical force.
MagusThis indicates abilities from the magus class.
Starlit Eyes Feat 4
Prerequisites starlit span hybrid study
Starlight shines in your sight, enhancing your perception and range.
When you make a ranged Strike, you lower the DC of your flat check to target a creature that's Concealed or Hidden from you. The DC is reduced to DC 4 flat4 instead of 5 against a concealed creature and to DC 10 flat10 instead of 11 against a hidden one. If you're in Arcane Cascade stance, you instead reduce the DC to DC 3 flat3 against a concealed creature or DC 9 flat9 against a hidden one.
In addition, when you cast Shooting Star and target a hidden creature, you don't have to attempt the flat check for targeting a hidden creature with a ranged Strike.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagusThis indicates abilities from the magus class.
Steady Spellcasting (Magus) Feat 4
Confident in your technique, you don't easily lose your concentration when you Cast a Spell.
If another creature's reaction would disrupt your spellcasting action, attempt a DC 15 flat. If you succeed, your action isn't disrupted.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagusThis indicates abilities from the magus class.
Striker's Scroll Feat 4
Prerequisites Spellstrike
You can attach a scroll to your weapon or Handwraps of Mighty Blows to blend its spell into an attack, carefully folding it around a part of the weapon or sealing it to the weapon's surface. Attaching a scroll requires using the Affix a Talisman action. You can have only one scroll affixed to a weapon at a time, and you can't have both a talisman and scroll attached.
You can Cast the Spell from the scroll as part of a Spellstrike, provided the spell is one you could normally use with Spellstrike. You can't Cast the Spell in any other way while it's affixed, though you can use Affix a Talisman again to remove the scroll and use it as a normalβif a bit crumpledβscroll.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagusThis indicates abilities from the magus class.
Student of the Staff Feat 4
Prerequisites Arcane Cascade, twisting tree hybrid study
You've studied the staff extensively to learn the hidden capabilities of your chosen weapon. When you critically succeed at an attack roll using a staff, you can apply the critical specialization effect of the club group. (If you use the critical specialization on a Spellstrike, the spell still affects the target even if you pushed the target out of reach.)
While you're in Arcane Cascade stance, your staff gains the deadly d6 trait, with the damage from the deadly die being the same damage type as the extra damage from Arcane Cascade.
In addition, you can place property runes into a magic staff you prepare, even though a magic staff can't typically hold property runes. You must first inscribe the property runes into your spellbook, using the same process as transferring a rune. The rune takes the form of a specialized diagram in your spellbook, occupying one page. You can't inscribe runes that can't be placed on a non-magical staff, nor can you inscribe the Shifting rune. When you prepare a staff, you can impart any number of property runes from your spellbook into the staff, up to the limit imposed by the staff's weapon potency rune.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagusThis indicates abilities from the magus class.
Conjurer's Countermeasure Feat 6
Prerequisites focus pool
You can make yourself resistant to damaging spells. You learn the Conjurer's Countermeasure conflux spell.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagusThis indicates abilities from the magus class.
Knowledge is Power Feat 6
When you critically succeed at a Recall Knowledge check about a creature, you gain a +1 circumstance bonus to your next attack roll against the creature, to your AC against its next attack roll, and to your save against its next effect requiring a save.
If you share this information with your allies, they gain the benefits as well. If not used, these bonuses end after 1 minute.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagusThis indicates abilities from the magus class.
Reactive Strike
Feat 6
Source Pathfinder Player Core 2
Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
You swat a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
BarbarianThis indicates abilities from the barbarian class.
ChampionThis indicates abilities from the champion class.
CommanderThis trait indicates abilities from the commander class.
ExemplarThis indicates abilities from the exemplar class.
MagusThis indicates abilities from the magus class.
SwashbucklerThis indicates abilities from the Swashbuckler class.
Shielded Tome Feat 6
Source Pathfinder Impossible Magic
Prerequisites Raise a Tome
You can magically fuse a shield into your favorite book during your daily preparations or as a 10-minute activity with the manipulate trait. The shield appears in the book as an elaborate bookmark. The fusion lasts until you fuse a shield into a new book or the book is out of your possession for 24 hours. While the two are fused, the book shares the Hardness, Hit Points, and Broken Threshold of the shield.
The fused item has the shield's activations and benefits (such as a Spellguard Shield's bonus to saving throws against magic), and it can still be consulted as normal for purposes like Recall Knowledge and the benefits of Raise a Tome.
If the shield or your spellbook is etched with a reinforcing rune, the fused item gains the rune while they're fused; if both have the rune, the highest-level rune applies.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArcaneThis magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to arcane magic.
MagusThis indicates abilities from the magus class.
Spell Crash
Feat 6
Source Pathfinder Impossible Magic
Requirements Your Spellstrike is charged, and you have at least one spell prepared in a spell slot.
Instead of blending a spell into an attack, you can funnel the spell's magic into a pure blast that expands out from you. You smash your weapon or fist into the ground and expend a spell prepared in one of your spell slots. The magic of the spell explodes out in your choice of a 20-foot emanation, 30-foot cone, or 60-foot line. Each creature in the area takes 1d10 force damage per spell rank of the expended spell, with a basic reflex save against your spell DC. If your weapon has the shove trait, you push any creature that fails its save 10 feet; if your weapon has the trip trait, any creature that fails its save falls Prone. Your Spellstrike is no longer charged.
If the spell you expended could deal a type of damage other than force, you can change the explosion's damage to that type and replace Spell Crash's force trait with the corresponding trait.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArcaneThis magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to arcane magic.
ForceEffects with this trait deal force damage or create objects made of pure magical force.
MagusThis indicates abilities from the magus class.
Spell Retaliation
Feat 6
Requirements Your Spellstrike isn't charged.
Trigger You succeed at a saving throw against an enemy's spell, or an enemy fails a spell attack roll against you.
Battling other spellcasters is one of your major focuses, and harnessing magic from spells you defend against gives you everything you need to fight back. You recharge your Spellstrike.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagusThis indicates abilities from the magus class.
Steady Spellcasting Feat 6
Source Pathfinder Player Core
Confident in your technique, you don't lose spells easily. If a reaction would disrupt your spellcasting action, attempt a DC 15 flat. If you succeed, your action isn't disrupted.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
BardThis indicates abilities from the bard class.
ClericThis indicates abilities from the cleric class.
DruidThis indicates abilities from the druid class.
MagusThis indicates abilities from the magus class.
NecromancerThis indicates abilities from the necromancer class.
OracleThis indicates abilities from the oracle class.
PsychicThis indicates abilities from the psychic class.
SorcererThis indicates abilities from the sorcerer class.
WitchThis indicates abilities from the witch class.
WizardThis indicates abilities from the wizard class.
Surface Tension
Feat 6
Source Pathfinder Lost Omens Rival Academies
Prerequisites resurgent maelstrom hybrid study
Requirements You're wielding a broken weapon.
You encase the pieces of your broken weapon together with water you pull from the surrounding environment. The weapon's broken condition is temporarily suppressed, and the weapon deals an additional amount of bludgeoning damage equal to twice the number of weapon damage dice; this damage can't be changed to any other type. The weapon also gains the deadly d8 trait; if the weapon already had the deadly trait, the damage die increases by one step or to d8, whichever is higher. The first time you use this weapon to Spellstrike or get a critical success on an attack with it, the weapon is completely destroyed.
If the weapon has a Hardness greater than your level, or if it's an artifact, cursed item, or other item that's difficult to break or destroy, it is not destroyed, and this ability only lasts until the end of your turn.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
MagusThis indicates abilities from the magus class.
WaterEffects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a connection to magical water.
Capture Magic
Feat 8
Prerequisites Arcane Cascade
Trigger You succeed at your save against an enemy's harmful spell, or an enemy fails a spell attack roll against you from a harmful spell.
When you resist a spell, you capture some of its magic for your own use. You enter your Arcane Cascade stance, using the triggering spell to determine what damage type your Arcane Cascade deals.
Alternatively, if you're already in Arcane Cascade, you can instead amplify its effects temporarily. Until the end of your next turn, you gain a +2 status bonus to the extra damage and resistance you gain from your Arcane Cascade.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagusThis indicates abilities from the magus class.
Crosscurrent Counter
Feat 8
Source Pathfinder Lost Omens Rival Academies
Trigger You become Grabbed or Restrained by a creature.
You counter the creature with the power of elemental water, a tendril of it encasing your limb or weapon. You attempt an Athletics check to Grapple the triggering creature, even if it's outside your reach or you don't have a free hand. If you succeed, you also remove the triggering condition, and the tendril of water pulls the creature adjacent to you before dissipating.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
MagusThis indicates abilities from the magus class.
WaterEffects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a connection to magical water.
Fused Staff Feat 8
Source Pathfinder Impossible Magic
You can use your arcane prowess to fuse a magical staff into a weapon during your daily preparations or as a 10-minute activity with the manipulate trait. The fusion lasts until you fuse the staff again or the weapon is out of your possession for 24 hours. The fused item has the staff's activations and other benefits, and it can be used to cast spells if you prepare it. The staff and the weapon share their fundamental runes, using whichever weapon potency and whichever striking rune is higher level. If the staff has property runes, they're suppressed while it's fused.
The item's fused abilities work for you alone. A different wielder can use the weapon normally, but they don't get the benefit of the shared runes and can't use the staff's spells or abilities.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArcaneThis magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to arcane magic.
MagusThis indicates abilities from the magus class.
Runic Impression Feat 8
Prerequisites focus pool
You can temporarily replicate the effects of a property rune for your weapon or unarmed attacks. You learn the Runic Impression conflux spell.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagusThis indicates abilities from the magus class.
Spell Swipe
Feat 8
Prerequisites Spellstrike
Requirements Your Spellstrike is charged.
You attack in an arc and enact your spell against everyone you hit. Make a Spellstrike, but roll separate Strikes to attack two creatures, each of whom must be within your melee reach and adjacent to each other. If your spell could affect two or more targets or would normally have an area, your spell affects whichever foes you hit, not just the first target; otherwise, choose one target to affect with the spell. As Spellstrike, Spell Swipe counts as two attacks for your multiple attack penalty, but the penalty doesn't increase until after you make both attacks.
If you're using a weapon that has the sweep trait, its circumstance bonus applies against both targets. You can use this activity with only melee Strikes, even if you have the starlit span hybrid study or a similar ability.
If you use Expansive Spellstrike to Spellstrike with an area spell, apply the area as described in Expansive Spellstrike, choosing one of the two targets to determine the area.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagusThis indicates abilities from the magus class.
Standby Spell Feat 8
You've honed one spell as your favored combat technique, and you've practiced it enough that you no longer need to prepare it to cast it. Choose a spell in your spellbook that you could use with Spellstrike and that has a rank no higher than the highest-rank magus spell slot you have. You can cast this spell without having it prepared ahead of time by expending a spell slot of a sufficient rank to cast your chosen spell. You can change this spell whenever you add new spells to your spellbook, or by studying your spellbook for 1 hour.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagusThis indicates abilities from the magus class.
Whirlpool's Pull
Feat 8
Source Pathfinder Lost Omens Rival Academies
Prerequisites resurgent maelstrom hybrid study
You briefly conjure a tendril of water that allows you to grab an improvised weapon and then subsume that water to power your magic. You Interact to pick up an unattended object within 15 feet you could use as an improvised weapon and then Cast a Spell that is a cantrip or conflux spell that takes 1 action to cast.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
MagusThis indicates abilities from the magus class.
Cascading Ray
Feat 10
Source Pathfinder Impossible Magic
Prerequisites Spellstrike
Requirements Your last action was a successful Spellstrike, and the spell you cast dealt energy damage (acid, cold, electricity, fire, force, sonic, vitality, or void).
Magical energy spills out to extend beyond the creature you struck. The flowing energy forms a ray with a range of 120 feet originating from the creature you damaged. You can't target any of the creatures you damaged with your Spellstrike with the ray. Make a spell attack against the new target's AC, at the same multiple attack penalty as the Strike. On a hit, the target of the ray takes 1d4 damage per spell rank of the spell you used for Spellstrike, or 1d8 damage per rank if you cast the spell from a spell slot. The ray uses the same damage type as the spell dealt (choose one if it dealt more than one type of damage). This ray has the attack trait, the tradition trait of the original spell, and the trait matching the damage type.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AttackAn ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.
MagusThis indicates abilities from the magus class.
Dazzling Block
Feat 10
Source Pathfinder Impossible Magic
Prerequisites sparkling targe hybrid study
Trigger You use Shield Block.
As your shield blocks an assault, you create a flash of brilliant, multicolored light in a 15-foot cone. Each creature in the area must attempt a fortitude save against your spell DC, with the following effects.
Critical Success The creature is unaffected.
Success The creature is Dazzled for 1 round.
Failure The creature is Blinded for 1 round and dazzled for 1 minute. The creature can spend an Interact action rubbing its eyes to end this blinded condition.
Critical Failure The creature is blinded for 1 round and dazzled for 1 hour.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
LightLight effects overcome non-magical darkness in the area, and can counteract magical darkness. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness.
MagusThis indicates abilities from the magus class.
VisualA visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.
Dimensional Disappearance Feat 10
Prerequisites dimensional assault focus spell, laughing shadow hybrid study
You take advantage of certain idiosyncrasies of teleportation magic to better hide your position. When you cast Dimensional Assault, you're affected by an Invisibility spell at the end of the teleport.
You can choose not to make the Strike that is normally part of dimensional assault. If you do make the Strike, your invisibility ends after the Strike, as normal for invisibility.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagusThis indicates abilities from the magus class.
Killshot's Report
Feat 10
Prerequisites Spellstrike, volatile spark hybrid study
Requirements Your Spellstrike reduces an enemy to 0 HP.
As you drop an enemy, a loud echo issues out as you chain the spell's energy to a nearby creature. Choose a secondary target within 10 feet of the creature you reduced to 0 HP. This secondary target is affected by the spell you used for your Spellstrike. The creature gets any defense against the spell that Spellstrike normally allows, and you use your Strike result for a spell attack roll if needed. If the secondary target was already affected by the spell in some way (in the area of an Expansive Spellstrike, for example), it can't be affected a second time.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagusThis indicates abilities from the magus class.
Lunging Spellstrike
Feat 10
Source Pathfinder Impossible Magic
Prerequisites Spellstrike, twisting tree hybrid study
Requirements Youβre wielding a staff.
Your spell unwinds the structure of your staff to make it exceptionally long, or even separate it into shards held together by magical power.
Make a Spellstrike with a staff, with a spell that isnβt a cantrip or focus spell. Increase the staffβs reach by 5 feet Γ the spellβs rank.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArcaneThis magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to arcane magic.
MagusThis indicates abilities from the magus class.
Maelstrom Flow
Feat 10
Prerequisites resurgent maelstrom hybrid study
Frequency once per hour
Requirements You're wielding an improvised weapon.
You pour energy into an improvised weapon, speeding its destruction to grant it power. The overloaded energy grants your improvised weapon the effect of the astral, corrosive, extending, or frost rune for 1 minute, after which the item is destroyed. If the item has a Hardness greater than your level, or if it's an artifact, cursed item, or other item that's difficult to break or destroy, it is not destroyed, and this ability only lasts until the end of your turn.
This effect doesn't count against the number of property runes a weapon can have based on its potency rune, but a given weapon can only have one application of Maelstrom Flow at a time.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
MagusThis indicates abilities from the magus class.
Meteoric Spellstrike
Feat 10
Source Pathfinder Impossible Magic
Prerequisites Spellstrike, starlit span hybrid study
Requirements You're wielding a ranged or thrown weapon, or have a ranged unarmed attack.
A trail of energy flows from your target back to you. Make a Spellstrike with a ranged weapon or ranged unarmed attack against a target within the ranged weapon or unarmed attack's first range increment. The spell you cast for the Spellstrike can't be a cantrip or focus spell. Each creature in a line between you and the target, excluding you and the target, takes damage equal to double the spell's rank. Determine the damage type as described in Arcane Cascade.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArcaneThis magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to arcane magic.
MagusThis indicates abilities from the magus class.
Rapid Recharge
Feat 10
Prerequisites Spellstrike
Frequency once per day
You tap into an arcane trick to recover your ability to meld spells and attacks. You recharge your Spellstrike.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagusThis indicates abilities from the magus class.
Split Spellstrike
Feat 10
Prerequisites Spellstrike, twofold tine hybrid study
Requirements You're wielding two melee weapons, each in a different hand, and your Spellstrike is charged.
Like knives slicing through magic itself, both your weapons carry your spell, delivering it to separate foes. Make a Spellstrike with a spell that can target at least 2 creatures or that has an area. You can make two melee Strikes instead of one, but each must be made with a different weapon and target a different creature. Increase your multiple attack penalty normally after each Strike rather than increasing it for Spellstrike as a whole. If you're in Arcane Cascade, you can apply twofold tine's extra benefit between the two Strikes.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagusThis indicates abilities from the magus class.
Sustaining Steel
Feat 10
Source Pathfinder Impossible Magic
Prerequisites inexorable iron hybrid study
Trigger You Cast a Spell using a spell slot.
You pull magic from the surrounding area into your weapon, using its substance to transform the magic into restorative energy. You regain Hit Points equal to the triggering spell's rank and roll to end any persistent void damage you have. If you're in the Arcane Cascade stance, the healing is equal to double the spell's rank.
If the spell had the vitality or void trait, any persistent vitality or void damage you have ends automatically, and you can change the damage type from Arcane Cascade to vitality or void if you wish. (Vitality damage typically damages only undead or other creatures with void healing.)
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArcaneThis magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to arcane magic.
HealingA healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.
MagusThis indicates abilities from the magus class.
VitalityEffects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy.
Unsheathing the Sword-Light
Feat 10
Source Pathfinder Lost Omens Tian Xia Character Guide
Prerequisites aloof firmament hybrid study, Spellstrike
Requirements Your Spellstrike is charged, and you're wielding a one-handed weapon in the sword group.
Honed through 10,000 battles, your sword's mere light can shatter ambitions and break armies. Make a melee Spellstrike with a sword, with a spell that isn't a cantrip or focus spell. Countless copies of your sword, made of light, fall around you, dealing damage equal to double the spell's rank to each creature within a 10-foot emanation of the target, excluding you and the target of the Spellstrike. The damage is of the same type dealt by your sword Strike and is treated as cold iron and silver.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArcaneThis magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to arcane magic.
LightLight effects overcome non-magical darkness in the area, and can counteract magical darkness. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness.
MagusThis indicates abilities from the magus class.
Vermillion Threads
Feat 10
Source Pathfinder Lost Omens Tian Xia Character Guide
Prerequisites Arcane Cascade, unfurling brocade hybrid study
Trigger You use Arcane Cascade.
Your Arcane Cascade sends threads to the four directions, creating a web of strings dyed by your skill and your enemies' blood. The web fills a 15-foot burst centered on you and is difficult terrain. You can ignore the difficult terrain, and the strings can support your weight, allowing you to walk on them as though you were benefiting from Fly.
The web lasts for 1 minute but ends early if your Arcane Cascade ends or you leave the web.
If you Cast a Spell from a spell slot while in the web, the strings glow red until the beginning of your next turn, dealing damage equal to the spell's rank to any creature other than you that moves through the web. The damage occurs at the end of the creature's movement, with a reflex against your spell DC. A creature can take this damage only once each round.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArcaneThis magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to arcane magic.
MagusThis indicates abilities from the magus class.
Conflux Focus Feat 12
Prerequisites conflux spells
You imagine how you'll weave magic and combat into future battles, improving your focus. Whenever you Refocus, you completely refill your focus pool.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagusThis indicates abilities from the magus class.
Magic Sense (Magus) Feat 12
Source Pathfinder Impossible Magic
You can sense the presence of magic auras as though you were always using a 1st-rank Detect Magic spell. This detects magic in your field of vision only. When you [/act seek], you gain the benefits of a 3rd-rank detect magic spell on things you see (in addition to the normal benefits of Seeking). You can turn this sense off and on with a free action at the start or the end of your turn.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArcaneThis magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to arcane magic.
DetectionEffects with this trait attempt to determine the presence or location of a person, object, or aura.
MagusThis indicates abilities from the magus class.
Overwhelming Spellstrike
Feat 12
Prerequisites Spellstrike
Requirements Your Spellstrike is charged.
You pierce through your foe's resistance. Make a Spellstrike. The spell you cast as part of the Spellstrike ignores an amount of the target's resistance to acid, cold, electricity, fire, or sonic damage equal to your level. This applies to all damage the spell deals, including Persistent Damage and damage caused by an ongoing effect of the spell. A creature's immunities are unaffected.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagusThis indicates abilities from the magus class.
Sprinting Spellstrike Feat 12
Prerequisites Spellstrike
Requirements Your Spellstrike is charged.
Magic propels you across the battlefield as you speed toward your target. Make a Spellstrike, casting a spell that has a line area. Before making your Strike, you Stride in a straight line to a distance up to the line's length; you can move through enemies during this movement, and your movement doesn't trigger reactions. You can use Sprinting Spellstrike while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.
Special If you have the Expansive Spellstrike feat, the spell's area uses the line of your movement instead of the normal method of determining the line.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagusThis indicates abilities from the magus class.
Arcane Shroud Feat 14
Prerequisites Arcane Cascade
Your magic has a powerful aftereffect, briefly granting you a certain spell. When you take this feat, choose three of False Vitality, Fleet Step, Invisibility, Mountain Resilience, Resist Energy, and See the Unseen.
When you use Arcane Cascade, choose one of the spells you selected with this feat. You're affected by this aftereffect spell until the end of your next turn, though it ends early if the stance ends or another circumstance ends it (such as if you take a hostile action while affected by invisibility). If you're 18th level or higher, a false vitality or resist energy you get from Arcane Shroud is heightened to 4th rank.
Special You can select this feat a second time to add the remaining spells to your set of choices.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
MagusThis indicates abilities from the magus class.
Hasted Assault Feat 14
Prerequisites focus pool
You can speed yourself up to move and attack more swiftly. You learn the Hasted Assault conflux spell.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagusThis indicates abilities from the magus class.
Preternatural Parry
Feat 14
Prerequisites Spell Parry
Trigger You're targeted by a Strike or a spell attack, or you're about to roll a saving throw against a spell effect.
Requirements You have one or more hands free.
You snap your weapon or limb into place to ward off harm. You gain a +2 circumstance bonus to AC and saving throws against the triggering effect until the start of your next turn.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagusThis indicates abilities from the magus class.
Dispelling Spellstrike
Feat 16
Prerequisites Spellstrike
Requirements Your Spellstrike is charged.
The spell you deliver tries to force out magic affecting your enemy. Make a Spellstrike. If it hits, you also attempt to counteract a single spell of your choice that is active on the target.
The counteract rank is half your level rounded up, and the counteract check modifier is the standard modifier for counteracting with a spell (your Intelligence modifier plus your spellcasting proficiency bonus, plus any bonuses or penalties that specifically apply to counteract checks).
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagusThis indicates abilities from the magus class.
Resounding Cascade Feat 16
Source Pathfinder Impossible Magic
Prerequisites Arcane Cascade
The magical reinforcement from your Arcane Cascade extends to nearby allies. While you're in Arcane Cascade stance, you grant its extra damage and resistance in an aura affecting all allies in a 5-foot emanation. This uses only the base values of your stance; it doesn't use any increase you get from bonuses, the laughing shadow hybrid study, or the like.
As normal for duplicate effects, multiple Arcane Cascades affecting the same creature aren't cumulative.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AuraAn aura is an emanation that continually ebbs out from you, affecting creatures within a certain radius. Aura can also refer to the magical signature of an item.
MagusThis indicates abilities from the magus class.
Conflux Wellspring Feat 18
Prerequisites Conflux Focus
You've achieved perfect magical and physical balance, allowing magic to flow into and through you more easily.
You can recover 3 Focus Points when you Refocus instead of 1 if you have spent at least 3 Focus Points since the last time you Refocused.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagusThis indicates abilities from the magus class.
Stolen Spell
Feat 18
Trigger You critically succeed at a saving throw against an enemy's spell, or an enemy critically fails a spell attack roll against you.
As you perfectly counter a spell, you re-aim its magic to use it yourself. You gain the ability to cast the triggering spell one time before the end of your next turn, even if it's not on your spell list or is of a higher rank than you can cast. This doesn't cost you a spell slot or other resource. If you cast it as part of a Spellstrike against the creature that originally cast it, that creature is Off-Guard against your Strike. Use your own spellcasting statistics for this spell, as you do for other spells you cast.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagusThis indicates abilities from the magus class.
Versatile Spellstrike Feat 18
Prerequisites Spellstrike
You can channel the entire realm of possibilities of your spellbook into an attack.
Once during your daily preparations, you can use a spell slot to hold that infinite potential, rather than using it to prepare a spell. When you make a Spellstrike, you can expend this special spell slot to immediately prepare and cast a spell from your spellbook at 2 ranks lower than the slot's rank. (As normal for preparing spells, you can use a spell of an even lower rank, heightening it accordingly.)
You don't have any spell prepared in that slot until you cast from that slot.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagusThis indicates abilities from the magus class.
Supreme Spellstrike Feat 20
Prerequisites Spellstrike
For you, it is almost effortless to combine spells and attacks into devastating combinations. You're permanently Quickened. You can use your extra action only to Strike or to recharge Spellstrike.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagusThis indicates abilities from the magus class.
Whirlwind Spell
Feat 20
Prerequisites Spellstrike
Requirements Your Spellstrike is charged.
You combine the might of a multitarget spell with a whirling flurry of attacks. You use Spellstrike, making a melee Strike against each enemy within your reach instead of against one enemy. If your spell can affect multiple targets or normally has an area, your spell affects all foes you hit, not just the first target, up to the spell's normal maximum targets. If you Strike more enemies than the spell could target, choose which foes are affected by the spell. Each attack counts toward your multiple attack penalty but doesn't increase your penalty until you've made all your attacks.
You can use this activity with only melee Strikes, even if you have the starlit span hybrid study or a similar ability.
If you use Expansive Spellstrike to Spellstrike with an area spell, apply the area as described in Expansive Spellstrike, choosing one of the targets to determine the area.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagusThis indicates abilities from the magus class.