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Sustaining Steel Free ActionFeat 10


ArcaneHealingMagusVitality
Source Pathfinder Impossible Magic
Prerequisites inexorable iron hybrid study

Trigger You Cast a Spell using a spell slot.


You pull magic from the surrounding area into your weapon, using its substance to transform the magic into restorative energy. You regain Hit Points equal to the triggering spell's rank and roll to end any persistent void damage you have. If you're in the Arcane Cascade stance, the healing is equal to double the spell's rank.

If the spell had the vitality or void trait, any persistent vitality or void damage you have ends automatically, and you can change the damage type from Arcane Cascade to vitality or void if you wish. (Vitality damage typically damages only undead or other creatures with void healing.)


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Arcane

This magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to arcane magic.

Healing

A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.

Magus

This indicates abilities from the magus class.

Vitality

Effects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy.