Hobgoblin Feats
Alchemical Scholar Feat 1
You gain the Alchemical Crafting feat. If you would automatically gain that feat (from your background or the alchemist class, for example), you instead gain a different 1st-level Crafting skill feat. Add an additional common 1st-level alchemical formula to your formula book when you take this feat. Each time you gain a level beyond 1st, add one common alchemical formula of that level to your formula book.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HobgoblinA creature with this trait is a tall, militaristic goblinoid. Hobgoblins tend to have darkvision.
Cantorian Reinforcement Feat 1
The life energy that helped create the first hobgoblins is particularly potent in you, protecting you from ongoing maladies. If you roll a success on a saving throw against a disease or poison, you get a critical success instead. If you have a different ability that would improve the save in this way (such as the Battle Hardened fighter class feature), if you roll a critical failure on the save you get a failure instead.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HobgoblinA creature with this trait is a tall, militaristic goblinoid. Hobgoblins tend to have darkvision.
Hobgoblin Lore Feat 1
You've studied traditional hobgoblin exercises and fieldcraft, all of which have a militaristic bent. You gain the trained proficiency rank in Athletics and Crafting. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice.
You gain the Additional Lore general feat for Hobgoblin Lore.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HobgoblinA creature with this trait is a tall, militaristic goblinoid. Hobgoblins tend to have darkvision.
Hobgoblin Weapon Familiarity Feat 1
You gain access to all uncommon weapons with the hobgoblin trait. You have familiarity with weapons with the hobgoblin trait plus the composite longbow, composite shortbow, glaive, longbow, longsword, and shortbowβfor the purpose of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons.
At 5th level, whenever you get a critical hit with one of these weapons, you get its critical specialization effect.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HobgoblinA creature with this trait is a tall, militaristic goblinoid. Hobgoblins tend to have darkvision.
Leech-Clip
Feat 1
You are trained to capture deserters, or "leeches." Make a melee Strike with weapon from the flail group. On a hit, the target takes a β10-foot status penalty to its Speed (or a β15-foot status penalty on a critical hit). The penalty lasts for 1 round. It applies only if the target has a land Speed and depends on legs or other targetable appendages to use its land Speed. As with all penalties to Speed, this can't reduce a creature's Speed below 5 feet.
Effect: Leech-Clip
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HobgoblinA creature with this trait is a tall, militaristic goblinoid. Hobgoblins tend to have darkvision.
Remorseless Lash Feat 1
You're skilled at beating an enemy when their morale is already breaking. When you succeed at a melee weapon Strike against a Frightened enemy, that enemy can't reduce their frightened condition below 1 until the beginning of your next turn.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HobgoblinA creature with this trait is a tall, militaristic goblinoid. Hobgoblins tend to have darkvision.
Sneaky Feat 1
Stealth is an important tool in your arsenal. You can move 5 feet farther when you take the Sneak action, up to your Speed.
In addition, as long as you continue to use Sneak actions and succeed at your Stealth check, you don't become observed if you don't have cover or greater cover and aren't Concealed at the end of the Sneak action, as long as you have cover or greater cover or are concealed at the end of your turn.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HobgoblinA creature with this trait is a tall, militaristic goblinoid. Hobgoblins tend to have darkvision.
Stone Face Feat 1
You've mastered the art of composure, even in the face of fear. You gain a +1 circumstance bonus to saves against effects with the fear trait and a +2 circumstance bonus to your Will DC against Intimidation skill actions, such as Demoralize.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HobgoblinA creature with this trait is a tall, militaristic goblinoid. Hobgoblins tend to have darkvision.
Vigorous Health Feat 1
You can withstand blood loss startlingly well. Whenever you would gain the Drained condition, you can attempt a DC 17 flat. On a success, you don't gain the drained condition.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HobgoblinA creature with this trait is a tall, militaristic goblinoid. Hobgoblins tend to have darkvision.
Agonizing Rebuke Feat 5
When you terrorize your enemies, you also cause them painful mental distress. When you successfully Demoralize an enemy, that enemy takes ternary(gte(@actor.system.skills.intimidation.rank,4),3,ternary(gte(@actor.system.skills.intimidation.rank,3),2,1))d4 mental damage at the start of each of its turns. This effect ends if the creature loses the frightened condition, if it is more than 30 feet away from you, or if 1 minute passes, whichever comes first. If you have master proficiency in Intimidation, the damage increases to 2d4, and if you have legendary proficiency, the damage increases to 3d4.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HobgoblinA creature with this trait is a tall, militaristic goblinoid. Hobgoblins tend to have darkvision.
Expert Drill Sergeant Feat 5
While exploring, when you are leading and allies are Following the Expert, instead of granting a +2 circumstance bonus in the applicable skill, you grant a +3 circumstance bonus if you're an expert and a +4 circumstance bonus if you're a master.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HobgoblinA creature with this trait is a tall, militaristic goblinoid. Hobgoblins tend to have darkvision.
Formation Training Feat 5
Prerequisites trained in all martial weapons
You know how to fight in formation with your brethren. When you are adjacent to at least two hobgoblin allies, you gain a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 on Reflex saves against area effects.
Effect: Formation Training
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HobgoblinA creature with this trait is a tall, militaristic goblinoid. Hobgoblins tend to have darkvision.
Recognize Ambush
Feat 5
Trigger You roll initiative.
Your combat training has honed you to be ready for an attack at all times. You Interact to draw a weapon.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HobgoblinA creature with this trait is a tall, militaristic goblinoid. Hobgoblins tend to have darkvision.
Runtsage Feat 5
Unlike most of your kind, who dismiss goblins as embarrassments or expendable annoyances, you have studied the methodology behind their irresponsible and incomprehensible actions. You gain the Adopted Ancestry general feat and must select goblin as the feat's chosen ancestry. You also gain one 1st-level goblin ancestry feat.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HobgoblinA creature with this trait is a tall, militaristic goblinoid. Hobgoblins tend to have darkvision.
Cantorian Rejuvenation
Feat 9
Source Pathfinder Player Core 2
Frequency once per day
The life-giving energy that flows in your blood revitalizes you. You recover ternary(gte(@actor.level,15),6,4)d6 healing Hit Points and gain 10 temporary Hit Points for 1 minute. At 15th level, you instead recover 6d6 HP and gain 15 temporary HP.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HealingA healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.
HobgoblinA creature with this trait is a tall, militaristic goblinoid. Hobgoblins tend to have darkvision.
VitalityEffects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy.
Fell Rider Feat 9
Prerequisites animal companion
You have trained with your animal companion to become a terrifying juggernaut on the battlefield. Your animal companion becomes trained in Intimidation. If your animal companion uses Support while serving as your mount, it grants you the effects of the Aid reaction on your first Intimidation check to Demoralize on the same turn, even though it can't take reactions.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HobgoblinA creature with this trait is a tall, militaristic goblinoid. Hobgoblins tend to have darkvision.
Pride in Arms
Feat 9
Source Pathfinder Player Core 2
Trigger An ally within 30 feet brings an enemy to 0 Hit Points.
With a shout of triumph, you grant inspiration to an ally fight on. The triggering ally gains temporary Hit Points equal to their Constitution modifier until the end of their next turn.
Effect: Pride in Arms
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AuditoryAuditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.
HobgoblinA creature with this trait is a tall, militaristic goblinoid. Hobgoblins tend to have darkvision.
Squad Tactics Feat 9
You are adept at working with your allies to surround an enemy. If an enemy is within reach of you and at least two of your allies, that enemy is Off-Guard to you.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HobgoblinA creature with this trait is a tall, militaristic goblinoid. Hobgoblins tend to have darkvision.
Can't Fall Here
Feat 13
Source Pathfinder Player Core 2
Frequency once per day
Trigger An adjacent and willing ally would be reduced to 0 HP but not killed.
You physically help an ally remain standing and encourage them to push through their pain against dire odds. Your ally doesn't fall Unconscious and remains at 1 Hit Point. The ally also gains a number of temporary Hit Points equal to your level that last for 1 minute. Fighting onward with such an injury isn't without consequence; your ally's Wounded condition increases by 1.
Effect: Can't Fall Here
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AuditoryAuditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.
HobgoblinA creature with this trait is a tall, militaristic goblinoid. Hobgoblins tend to have darkvision.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
Formation Master Feat 13
Prerequisites Formation Training
You can assemble a formation even with members of ancestries that lack the hobgoblins' military discipline, and you can extend these benefits to your hobgoblin allies. When you are adjacent to at least two humanoid allies, you gain the benefits of Formation Training, even if they aren't hobgoblin allies. Hobgoblin allies adjacent to you and at least one other hobgoblin ally also gain the bonuses from your Formation Training feat.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HobgoblinA creature with this trait is a tall, militaristic goblinoid. Hobgoblins tend to have darkvision.
War Conditioning Feat 13
You have extensive training in remote environments, allowing you to move through these areas easily. When you gain this feat, you can choose to gain either a climb Speed of 20 feet or a swim Speed of 20 feet.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HobgoblinA creature with this trait is a tall, militaristic goblinoid. Hobgoblins tend to have darkvision.
We March On Feat 13
You make sure that your allies push themselves while traveling. You gain the Caravan Leader and Pick up the Pace general feats, even if you don't meet the prerequisites.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HobgoblinA creature with this trait is a tall, militaristic goblinoid. Hobgoblins tend to have darkvision.
Azaersi's Roads Feat 17
Azaersi has granted you limited access to the Stone Roads, attuning you to the tiniest sliver of the Onyx Key. You gain Interplanar Teleport as a primal innate spell. You can cast it twice per week. This can be used only to travel back and forth between the Plane of Earth and the Material Plane. Due to your attunement to the Onyx Key, you can act as the spell focus, and you do not require a tuning fork.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
HobgoblinA creature with this trait is a tall, militaristic goblinoid. Hobgoblins tend to have darkvision.
Cantorian Restoration
Feat 17
Source Pathfinder Player Core 2
Frequency once per day
Trigger A living creature within 60 feet would die.
The energy that flows in your blood can save a life in the direst of times. You prevent the creature from dying and restore (6d8+@actor.system.abilities.con.mod) healing6d8 + your Constitution modifier Hit Points to it. You can't use Cantorian Restoration if the triggering effect was a death effect or an effect that leaves no remains, such as Disintegrate.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HealingA healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.
HobgoblinA creature with this trait is a tall, militaristic goblinoid. Hobgoblins tend to have darkvision.
VitalityEffects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy.
Rallying Cry
Feat 17
Source Pathfinder Player Core 2
Frequency once per day
You call out to your allies and push them to give their all in combat. All allies in a 30-foot emanation that can hear you gain a number of temporary Hit Points equal to your level. In addition, these allies become Quickened for 1 minute but can use the extra action only to Step, Stride, or Strike.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AuditoryAuditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.
HobgoblinA creature with this trait is a tall, militaristic goblinoid. Hobgoblins tend to have darkvision.